skill name | description | functions |
100 % Lane | Projects Protect and Shell onto the user. | animistic |
shoot down | Detains the judge for a round so laws can be broken without punishment. | Oberrichter |
acid | Random status perturbation for the target. Learned from Flankind. | blue wizard |
Rotten | Addle's goal. It only works on monsters. | Hunter |
attachment | Increases the target's critical hit rate. | Hunter |
aerodynamic | Wind damage to a group of targets. | obispo Weise |
intermittent fever | Delay the target. | assassin |
Purpose: arm | Disables the target. | goalkeeper |
Purpose: armor | Destroys the target's armor. | sniper |
Purpose: legs | Immobilizes the target. | goalkeeper |
Purpose: vital | Random status perturbation for the target. | Hunter |
Purpose: portfolio | Causes the target to drop some money. | sniper |
directed weapon | Destroys the target's weapon. | sniper |
jato de ar | Inflicts Wind damage to units in front of the user. | fighter |
aerial representation | Damage hits up to three panels away from the user. | fighter white monk |
angel whispers | Restores a small amount of HP and casts Auto-Life on the target. Learned from Titania. | blue wizard |
Aphonie | white of silence | assassin |
Astra | Protects a group of targets from a status ailment. | Alchemist airtight Temples |
Aura | Casts Regen and Auto-Life on the user. | defender |
car life | Complete an objective with Auto-Life. | White wizard |
Nitrogen | Puts all enemies to sleep. | airtight |
countercurrent | Attack that deals heavy fire damage to the target but also deals recoil damage to the user. | fighter |
she was | Throws a ball that confuses the target. | Juggler |
cry banga | Sonic attack that damages units in front of the user. | Continue |
Barrera | Simultaneously cast Guard and Protect on a target. | obispo red wizard |
beating | Attack that deals high damage but has low accuracy. | fighter Gladiator |
poisonous kiss | Target of damage and poisons. | sniper |
Hell | Roots and disables the target. | Oberrichter |
Biography | Damages and poisons a group of targets. | Weise |
black ingot | Inflicts havoc on the user's group or enemy faction. | Device |
energy left | blind white. | goalkeeper |
Blind | Blind a group of targets. | Weise |
blind shot | Damages and blinds an enemy. | Gunner |
Blitz | Low damage attack with high accuracy rate. | fighter Gladiator |
blizzard | Light ice damage to a group of targets. | Black magician red wizard |
Blizzara | Medium ice damage to a group of targets. | Black magician |
Blizzaga | Heavy cold damage to a group of targets. | Black magician |
blow | Suicide attack that deals heavy damage to nearby units. Learned with Bombkind. | blue wizard |
blue screw | Dispels magic effects on user's group or enemy group. | Device |
body punch | Deals heavy damage to the target, but deals knockback damage to you. | Guerrero |
lightning breath | Fires bolts of lightning to damage units in front of the user. | Continue |
Boltshot | thunder elemental shot. | Gunner |
screw sword | Attack with a Thunder Sword. | Gladiator |
increase | Increases the attack power of the user's weapon. | goalkeeper |
Rest | Turns the target to stone. | obispo |
burial | Erase the undead from existence. | goalkeeper |
grasp | Catch the weakened monster. | Hunter |
Milzbrand | Summons Carbuncles to cast Reflect on all units within range. | caller |
catnip | Inflicts the berserk state on a target. | animistic |
Ranch | Restores HP and heals the user's condition. | white monk |
charm shot | Damages and enchants an enemy. | Gunner |
Schachmatt | destiny. | fencer |
to cheer | Increases weapon attack. | Temples |
Chocobo racing | Chocobo stomps to damage all units along the user's lane. | animistic |
Chroma-Juwel | Puts user group or enemy group to sleep. | Device |
Hide | The user becomes invisible until an action is performed or an ability successfully hits them. | sniper |
screwed up shot | Damages and confuses an enemy. | Gunner |
control pump | Control bombs and grenades. | beastmaster |
check errors | Control Antilions and Jawbreakers. | beastmaster |
control dragons | Control Firewyrms, Ice Drakes and Thunderdrakes. | beastmaster |
fee control | Control sprites and titanias. | beastmaster |
Control pudding | Controls creams, frozen desserts and jellies. | beastmaster |
control floating eye | Controla Ahrimans und Floateeyes. | beastmaster |
control goblin | Control goblins and redcaps. | beastmaster |
Control the Lamia | Control Lamias and Liliths. | beastmaster |
Control Malboro | He controls Malboros and Ochus. | beastmaster |
Control panther | Controla Coeurls und Panthers. | beastmaster |
Controla Rockbeast | Control Bladebiters and Toughskins. | beastmaster |
Control tonberry | Control tonberries and masterberries. | beastmaster |
control undead | Control vampires and zombies. | beastmaster |
collect | Protects an ally from damage for 1 turn. | Paladin |
Cocina | Fully restores the target's HP. | animistic |
Amor | Knows about charms. | goalkeeper |
treatment | Slight HP recovery for a group of targets. Damages the undead. | red wizard White wizard |
treatment | Average HP is restored for a group of targets. Damages the undead. | obispo White wizard |
Curacao | High HP is restored for a group of targets. Damages the undead. | White wizard |
Von | Throws a dagger that damages an enemy and incapacitates them. | Juggler |
Tod | Kill the target. | Alchemist |
sickle of death | destiny. | sniper |
defense | The user casts Protect and Shell on themselves for 1 turn. | defender Paladin |
flood | Light water damage to all enemies. | Illusionist |
demi | Halves the target's HP. | rune hunter magician of time |
scatter | Removes magic effects from the target. | obispo |
Archer of Destiny | Damages the target's HP and MP by the same amount as the user's HP. | sniper |
double transmission | Cast two spells in one turn. | red wizard |
double shot | Attack twice with less power than normal. | sniper |
reduce the size | Halves the target's HP. | Guerrero |
dragon power | Increases attack power. Learned from Thunderdrake. | blue wizard |
leak | Drains HP from a target. | Weise |
drain cock | Drains HP from a target. Learned from zombies. | blue wizard |
release weapon | Disarm the target. | defender Paladin |
earth care | Elemental HP recovery for a target. | Elementarist |
representation of the earth | Damages units along a line from the user to the edge of the map. | white monk |
earth veil | Jutsu that deals light earth damage and slows the target. | Ninjas |
elementary change | Changes the target's elemental affinity. | Elementarist |
Exorcise | Erase the undead from existence. | white monk |
Is a | Cures status ailments. | White wizard |
evil sight | Deals light dark damage and confuses the target. | Elementarist |
expert guard | Nullifies all damage for 1 turn. | defender |
blow | Massive fire damage to a group of targets. | rune hunter |
far fist | Ranged attack that hits a group of targets. | fighter white monk |
but fast | Attack that negates the R ability. | goalkeeper |
penalty kick | Deals light damage with a high hit rate. | fencer |
Fuego | Light fire damage to a group of targets. | Black magician red wizard |
fira | Medium fire damage to a group of targets. | Black magician |
Begin | Large burn damage to a group of targets. | Black magician |
Fire bomb | Throws a firebomb that damages a target and inflicts the berserk state. | Juggler |
fire breath | Breathe fire to damage units in front of the user. | Continue |
shot fire | Fire Elemental Shot. | Gunner |
fire sword | Attack with a flaming sword. | Gladiator |
veil of fire | Jutsu that deals light fire damage and confuses the target. | Ninjas |
fire whip | Deals light Fire damage and disables a target. | Elementarist |
First aid | Slightly restores the unit's HP and healing status. | Soldier Guerrero |
flare gun | High damage to a group of targets. | Alchemist |
Freeze Blink | Light cold damage to all enemies. | Illusionist |
Freund | Summons a random Summon Monster that targets all units in an area. | animistic |
frog song | Transforms an enemy into a frog. | animistic |
full life | Revives the target and fully restores HP. | White wizard |
Giga-Flare | Deals massive damage to a group of targets. | Weise |
Gil release | Throws a heavy bag of money at a target. | Juggler |
batter elf | Random damage to a target. Learned from goblin. | blue wizard |
golden battery | Restores the HP of the user or enemy group. | Device |
lubricated screw | Attack that negates R abilities. | Guerrero |
green gear | Poisons the user's party or the enemy's party. | Device |
Clear | Lowers the target's Defense and Resistance. Learned from Firewyrm. | blue wizard |
Press | Speeds up time for a target. | Temples magician of time |
Beginner | Decreases the target's speed. Learned from Coeurl. | blue wizard |
heavy dust | Deals light earth damage and immobilizes the target. | Elementarist |
hibernate | Sleep to regain health and status. | defender |
Holy | High holy damage to a group of targets. | obispo |
holy sword | Heavy Holy damage to a target. | Paladin |
holy sign | Dispels magical effects on the target. | white monk |
hunt | Low damage finishing move that grants the user 10 JP if they manage to knock down the target. | Hunter |
throw | Throws a weapon from the party's inventory at a target. | Juggler |
ice breath | Spits ice to damage units in front of the user. | Continue |
shot ice | ice elemental shot. | Gunner |
ice sword | Attack with an ice sword. | Gladiator |
Ifrit | Summons Ifrit to deal Fire damage to units within range. | caller |
Muff JP | Gives the ally own JP. | Oberrichter |
Judge | Steals JP from target. | obispo |
the judge's sword | Damages and steals JP from the target. | Oberrichter |
To jump | Leaps into the air to deal significant damage to a target. A spear must be equipped for this. | Continue |
Kirin | Summons Kirin to cast Regeneration on units within range. | caller |
Lanzette | It also drains HP. | Continue |
Last breath | Kill the target. | assassin |
Life | Revives the target with half HP. | White wizard |
rest | Deals damage equal to the user's attack power. | Temples |
LV? S-Flare | Deals massive Dark damage to all units whose level is the same number as the caster. Learned from the vampire. | blue wizard |
LV3 Def-Minus | Decreases weapon defense and magic resistance of units whose level is evenly divided by 3. I learned from Antilion. | blue wizard |
The food | Summons Madeen to deal Holy damage to units within range. | caller |
spellbreak | Deals MP damage to the target. | Soldier Guerrero |
magic hammer | Deals MP damage. Learn with Redcap. | blue wizard |
Where's getroffen | Deals high MP damage to the target. | fencer |
Matra Magia | Reverses the target's HP and MP. Learned from Toughskin. | blue wizard |
melt | Tributes the user to damage all surrounding units equal to the user's HP. | defender |
Metal voice | Jutsu that deals light damage and blinds the target. | Ninjas |
Meteorite | Calls down a meteor to damage the target. | Alchemist |
powerful guard | Increases the target's Defense and Toughness. Learned from Icedrake. | blue wizard |
pause for thought | Reduces the target's magic power. | Soldier Guerrero |
help mog | The user restores a small amount of HP and cures the condition. | Caballero-Mog |
And attacked Mog | Attack that pushes the target back one space. | Caballero-Mog |
Mog Guardian | The user casts Protect and Shell on themselves for 1 turn. | Caballero-Mog |
mog lance | Ranged attack that can hit an enemy up to 3 squares away. | Caballero-Mog |
Mogs Blick | Discover hidden items in the hands of enemy units. | Caballero-Mog |
mog fever | An attack that deals high damage but has low accuracy. | Caballero-Mog |
Mog-Schild | Grants the user unique protection from any status ailment. | Caballero-Mog |
bomb transformation | Transforms to use bomb abilities. | maternal grandfather |
Morfismo de bichos | Morphs to use bug abilities. | maternal grandfather |
Metamorphosis Dragon | Transforms to use dragon abilities. | maternal grandfather |
Flan-Morph | Transforms to use Flan abilities. | maternal grandfather |
Floating-Eye-Transformation | Transforms to use Floateeye's abilities. | maternal grandfather |
transformed goblin | Morphs to use goblin abilities. | maternal grandfather |
Lamia Morph | Transforms to use Lamia's abilities. | maternal grandfather |
Malboro transformation | Transforms to use Malboro's abilities. | maternal grandfather |
Panther Metamorphose | Morphs to use Panther's abilities. | maternal grandfather |
cut | Deals heavy damage to surrounding units, but slows the user. | defender |
Becher | Damage the target and steal gil. | Soldier |
Abend | Puts all units (both friendly and enemy) to sleep. Learned from Lamia. | blue wizard |
Chotacabras | Attack a single target from afar. | fencer |
Bad dream | Affects the target with Sleep and Doom. | assassin |
nurse | Restores health and a small amount of HP to nearby users and units. | Paladin |
To forget | Addle's goal. | assassin Ninjas |
drive out | Eliminate the monster from the battlefield. | Hunter |
Negotiate | Orders an enemy unit to leave the battlefield. | Paladin |
Phoenix | Summons Phoenix to revive downed units within range. | caller |
Drill | Two-field attack that can hit two targets. | fencer |
Gift | Poisons a group of targets. | Alchemist red wizard |
poison claw | target damage and poison. Learned from the Red Panther. | blue wizard |
Power failure | Reduces the target's attack power. | Soldier Guerrero |
meaning | Light fire damage to all enemies. | Illusionist |
To protect | Grants protection from physical damage to a group of targets. | White wizard |
quarter | Reduces a target's HP by 1/4. | rune hunter magician of time |
accelerate | Allows the target to take an immediate turn. | magician of time |
increase | Revives downed units and restores HP to other units within the target radius. | Weise |
Ramuh | Summons Ramuh to deal lightning damage to units within range. | caller |
dick | Deals MP damage to a group of targets. | Alchemist Temples |
rote Feder | Cast haste on the user's party or the enemy's party. | Device |
reflect | Imbues the target with a magic-repellent barrier. | magician of time |
revitalize | Revives the fallen unit. | white monk |
Ring | Throws a ring that applies Stop to a target. | Juggler |
Felssiegel | Turns the target to stone. | assassin |
Roulette | Kill a unit in the field. The target is chosen randomly. Learned from Ahriman. | blue wizard |
Press | Attack that pushes the target back one space. | fighter Gladiator |
Santa Cruz | Holy damage to adjacent units. | Paladin |
Sensor | Recognize hidden objects. | Soldier |
Treasures-Lasso | to the goal | assassin |
shadow staff | Decreases the target's speed. | fencer |
counting sheep | Puts targets to sleep. area effect. | animistic |
shell | Infuses a group of targets with protection from magic damage. | White wizard |
bright air | Inflicts light wind damage and blinds the target. | Elementarist |
Shiwa | Summons Shiva to deal cold damage to units within range. | caller |
crosswinder | Double damage to the monster. | Hunter |
quietly | Prevents a group of targets from using magic. | Temples magician of time |
silent shot | Deal damage to an enemy and silence them. | Gunner |
silver disc | Blind the user group or the enemy group. | Device |
Anti-slip | Deals light water damage and slows the target. | Elementarist |
Slow | Slows down the time of a group of targets. | magician of time |
to smile | Throws a singing pink pony to give the target the next turn. | Juggler |
ground proof | Light earth damage to all enemies. | Illusionist |
sonic boom | Deal damage to enemies in the targeted area. Distance. | Hunter |
soul sphere | Deals MP damage to a group of targets. | Temples |
Speedbreak | Decreases the target's speed. | Soldier Guerrero |
Sternenkreuz | Light holy damage to all enemies. | Illusionist |
Stardust | Damage all enemies. | Illusionist |
stare | Confuses units in front of the user. Learned from Hovereye. | blue wizard |
Steal: Ability | Steal an A ability from an enemy. They can only steal abilities associated with jobs that the unit's race can hold. Cannot steal unmastered skills. Blue Magic's A-Skills cannot be stolen. | Thief |
Steal: Accessory | Steal an accessory from an enemy. You can't steal shoes. | Thief |
Steal: Armor | Steals an enemy's armor. | Thief |
Robo: EXP | Steal experience points from an enemy. | Thief |
Steal: Gil | Steal agility from an enemy. | Thief |
Rubar: Elmo | Steal a helmet from an enemy. | Thief |
Rubo: JP | Steal judge points from an enemy. | Thief |
Steal: Shield | Steal a shield from an enemy. | Thief |
Steal: Weapon | Steal a weapon from an enemy. | Thief |
quietly | Stops time for a group of targets. | rune hunter |
cut | Stops time for a group of targets. | magician of time |
Stopshot | Damages and stops an enemy. | Gunner |
Meister | Deals very light damage to a target. | Paladin |
Schwalbenschwanz | Damage to surrounding units. | fencer |
swarm strike | Deals light damage and poisons the target. | fencer |
fan tail | Charm an enemy. | animistic |
Consider | Attack that deals light damage but has high accuracy. | goalkeeper |
Sturm | Light lightning damage to all enemies. | Illusionist |
Throw | Throws a weapon from the party's inventory at a target. | Ninjas |
Donner | Light lightning damage to a group of targets. | Black magician red wizard |
hoof | Medium lightning damage to a group of targets. | Black magician |
Sew | Large lightning damage to a group of targets. | Black magician |
Sapo | Transforms the target into a frog. | Alchemist |
shake | Damages and knocks back surrounding units. | defender |
Tornado | Reduces the HP of units in the target area by 1/2. | blue wizard |
last shot | High damage attack powered by Ultimate Magic. | Weise |
last load | High damage attack powered by Ultimate Magic. | Caballero-Mog |
ultimate shredder | High damage attack powered by Ultimate Magic. | assassin |
ultimate shot | High damage attack powered by Ultimate Magic. | Hunter |
last sword | High damage attack powered by Ultimate Magic. | Gladiator |
Einhorn | Summons the unicorn to heal units within range. | caller |
cancel spell | Jutsu that removes magic effects from the target. | Ninjas |
war cry | Slows surrounding units. | Temples |
Agua | Water damage to a group of targets. | obispo Weise |
water veil | Jutsu that deals light water damage and silences the target. | Ninjas |
Strudel | Damages surrounding units. | white monk |
white flame | Elemental HP recovery for a group of units. | Elementarist |
white wind | Restores the HP of units in the target area by an amount equal to the caster's current HP. Learned from Sprite. | blue wizard |
wild swing | Attack that damages surrounding units. | fighter Gladiator |
wilder Tornado | Light wind damage to all enemies. | Illusionist |
wooden veil | Jutsu that deals light damage and immobilizes the target. | Ninjas |
Wyrm Vanquisher | High damage for dragons. | Continue |
Wyrm Tamer | Convince a dragon to leave the battlefield. | Continue |
yellow clip | Removes a yellow card from an ally's record. | Oberrichter |
yellow spring | Throws Barrier at a user group or an enemy group. | Device |