Warhammer Fantasy: A Dynasty of Dynamic Alcoholism (2023)

character sheets

Name:

Federico de Hohenzollern

Date of birth:

2286

title

: Elector Earl of Ostland, Grand Duke of Ostland, Margrave of Nordmark, Prince of Wulfenburg, Hero of Nordland, Steel Bull of Ostland, Hero of Ostland, Assassin of the Eternals, Consumables, Manager of the Imperial Third Fleet, Gromril Belly, Dwarf Friend of Josef Bugman, Goldgiver, Earl of Guns, Earl of Cannons, Creator of the Blue Steel Concordant, Slayer of Warhoof, True Dawongr, Zakdrungi a Dum (Crazed Vanquisher Of Darkness), Das Azul (The Reliable), Unbaki to Thagi (Traitor -Brawler)

Prestige

: 15.700

war equipment

:milagre cerebral(Ostland Runefang), Oskana the Griffin in Runeplate with Adamant Rune (BD: 2325),summer light(Wildelfen-Heilartefakt),Bokdrungni(dwarf rune fist),frozen promise(Obra-prima Ledstali 'Plate' Armor)

Target points:

1

lucky points

: 1

Description:You were little before Sigmar got his hands on you. About six inches taller than average, you might be one of the most muscular men in the entire Empire. From your biceps, to your pectorals, to your abs, to your hamstrings, to just about every part of you... there are thick, tightly knotted muscles. Not only that, but it's weirdly symmetrical and ridiculously well done, with no hint of the grotesqueness it should be there. Her dark blonde hair was bleached and her dark green eyes became a mix of blue and emerald. His time at the forge as a young man has all but disappeared under a heavy wave of alcohol stench, but an undercurrent of soot and molten metal persists. In other words: compared to previous Hohenzollerns, you look completely out of place in court. Even his scars have faded a bit while they're still there, they look better formed and somehow clearer than before. Before they ripped your entire jaw off, you had quite a beard. It has since started to thicken back to what it was before you entered Karak Ungor and currently extends just past your throat. You have many scars on your chest from being ritually disemboweled and quartered, and on the left side of your head where the demon Skulltaker cracked your skull. The rest of his body is still visibly scarred by acid burns and several sword-sized Squig fangs piercing through his body.

[Without shoes, boots, or similar footwear, his height is 6 feet 1 inch or 185.928 cm.]
Potentially useful descriptive help

Although you are of relatively average height, you are certainly taller. Mainly in the biceps and shoulders. A relatively short cut of dark blonde hair helps identify you as the black sheep you were of the Hohenzollern family, dominated by tall, black-haired men and women. His eyes are dark green instead of the usual Hohenzollern blue, and all his time at the forge has left him with a faint but unmistakable smell of soot and molten metal. In other words, you looked completely out of place in court alongside your family. You usually wear armor of your own making, though it doesn't quite match Runefang's craftsmanship. Your beard is a bit unruly, although you trim it occasionally. Now it's growing to the top of your chest.
- His torso, arms, and face are covered in a web of scars ranging from isolated lines to web-like tears across his upper chest to the huge gnarled line that runs diagonally across his forehead. Along your back are several drag lines that keep you from being thrown back onto a bed of metal shards by your own broken armor.
- Your left armerascovered in several jagged bands of scar tissue, the result of having his flesh lightly and furiously grazed by malevolent bending energies during the True Death of a blood eater. You recently lost that arm to seize and tear the now-dead Zechariah the Eternal. To beshoulderOn the other hand, he has a gigantic amount of scar tissue from when Zacharas, in Vargheist form, bit off a large chunk of him.
- A large, crumpled piece of scar tissue marks the spot where you nearly destroyed a zombie greatsword.

- All of it once ran through your body, a vast map of scars that marked every wound, big and small, every time you almost died. However, after an unexpectedly supercharged healing spell woven by the attuned Loremaster Aurelion was channeled to you on a day when the winds of magic blew strong, they disappeared. Not exactly, but as if decades and decades of fading and healing had passed until all that was left were faint little lines. Some scars have completely disappeared.
- His interrogations and trials produced significant results

torture

Proving the scars from the hands of witch hunter General Anya and former Arch Lector Jung.
- Your griffin Oskana ate a fifth of its left ear during the hatching process.
- Caused by the powerful healing magic of the High Elf Songstress of Laurelorn Wood, Lady Sunweaver, your most recent scars will glow a fiery, faded red. These scars include: a puckered stab from a spear in his abdomen and back, a line from a digging hook in his shoulder, a solid piece of scar tissue from a deep ax in his side, and a piece of a similar one in his shoulder. . There is a large sword scar on the upper left thigh that reached almost to the other side of the leg.
- Acid scars cover much of his body, as well as marks from multiple Squig fangs the size of a sword ripping through his body. It's all rather alarming in volume, although remarkably, his face and beard have remained mostly intact.

Over the years of Frederick's life, he became fluent, or at least proficient, in several languages.

  • reik game: Total fluidity as a result of growing up in the Empire.
  • kislevita: Full flow as a result of marriage and wanting to have as much connection with his wife Natasha as possible.
  • Classic: Considerable fluency as a result of years of access to funding and the ability to access materials and resources that have enabled you to learn the way you wanted to.
  • briton: Fully fluent as a result of befriending Sir Roland, Quest Knight of Bretonnia, and wanting to be able to speak after growing interest in Bretonnia.
  • you play: Complete fluidity as a result of the soul's interactions with the underworld realm, domain of the dwarven ancestor god Gazul, including an infusion of soul material donated by three long-dead members of Karak Ungor's dwarven nobility.
  • Grumbarth/Ogrish: Flux complete as a result of Urgdug Greatbelow's brotherhood and general interactions with the rest of the Imperial Ogres of Ostland.
  • Nordic: General fluidity as a result of over 2,300 years of Imperial interactions with the Nors and before them with the Norsii. The Northern Empire inevitably gained knowledge of their language after so many raids, raids, trade missions, diplomatic efforts, and more.
  • Tilean: Extremely basic familiarity due to the proliferation of mercenary work in Tilean culture and mercenaries in general throughout the Old World.
  • approached: Basic knowledge due to years of focus on the growth of the Estonian minority in Ostland, the work to help Estalians in Estalia, and so on.
  • Arabic: At most a few words.
  • Eltharin: Extremely basic fluency due to personal instruction from a Maiden of the Eternal Queen of Asur.

Unfamiliar Languages: Nehekharan, Indian, Catayan, Nipponese, Khureshi, Saurian, Beast Tongue, Dark Tongue, Queekish.


notable deaths:

  1. Norscan Chief of Khorne

  2. Commander of the Chaos Knights

  3. Chaos Warrior Champion of Nurgle

  4. Beastmen Slugtongue, Champion of Nurgle

  5. Daemon Prince of Nurgle - Otto Gruber [True Death]

  6. Blood Eater of Khorne [True Death]

  7. Zechariah the Eternal (Sovereign of the Necrarch Bloodline of Vampires)

  8. Ghorros Warhoof (ancestor of the entire Centigor subrace of Beastmen)

  9. Skaven-Meister Grol Slayer of the Eshin Clans

  10. Schwarzer Ork Kaudillo Zurkam Steelbrain – Daemonfused (Tzeentchian)

  11. Jung, former Archlector of Sigmar, mutant cultist of Tzeentch

  12. U'Zhul - Skulltaker, Greatest Bloodletter of Khorne, Slayer of Kings, Blooded Wanderer, Khornes Champion (crédito parcial compartido com Ungrim Ironfist, Slayer King of Karak Kadrin)

  13. Orion, Avatar of Kurnous, Pinnacle of the Wild Hunt, Twisted King of the Bloodwoods

  14. Vorteshka Flayerblade, Avatar of Anath Raema, High Priestess of the Wild Hunt, Primordial Shadow of Naggaroth [Thanks to Eldyra of Tiranoc, the Sisters of Twilight]

  15. Drycha, Briarmaven of Woe, servant of Coeddil, greatest and most wicked dryad of Athel Loren [credit shared with Eldyra of Tiranoc, Naieth the Prophetess]


Diplomacy

: 4+2+1+2+1=10 (You were never particularly discreet. Instead of a silver tongue, you had a barbed one. But at least in time you're not worse than everyone else. Or something like. )

martial

: 19+2+1+2+3+3+1+3+1+2=37 (You are one of the most skilled fighters in the world, your strength exceeds what most mortals could withstand, your stamina is only a little inhuman.)

Administration

: 8+2+1=11 (In general, you know how to handle things).

intrigue

: 11+2+1+1=15 (You know a little better than most about lurking in the dark.)

pity

: 5+2+1+1+3+4+2+2=20 (The gods themselves really touched you divinely... which pretty much disappears if your previous position is: These are not the gods.)

Learn

: 20+2+1+1+4=28 (One of the smartest people in all of Ostland).

  • Special feature:Genius - Smart doesn't even begin to describe him. (+2 all stats)

  • Special feature:Blacksmith: You know the methods of producing metal. (+1 Art of War, +1 Learning, Weapon Research Bonus)​

  • Special feature:Drunk That Works: The smell of alcohol is almost always on your breath, and your brain is a little messier than most people would find acceptable. On the other hand, your brain doesn't contradict you when you make what others would call reckless decisions. Years of this East Country lifestyle and growing up have allowed you to reach a state where sober and drunk people almost always react to you in the same way.

  • Special feature:Bravery: Confronting some of the world's greatest terrors has depleted fear's ability to control you. You can experience the emotion, but it can never again block your body and mind. (+2 Martial)

  • Special feature:Racial Hatred: Necroch vampires, and undead in general, have found a fixed place of hatred in their hearts.

  • Special feature:Hard Life, Hard Body: Most battles are one-off events. Most wars are spent waiting, with big fights in between. On the contrary, you endured constant struggles for several months while being well taken care of. Instead of starving to death from the sieges, the constant movement, fighting, fighting and marching for almost an entire year has severely conditioned his body for the worst to ensure he stays alive much longer. (+3 Martial)

  • special feature: Tranquil Fury - Your rage was forged by cookingErathat threatened to overwhelm him with every step in a precise hand. (+3 Martial)
  • special feature: Long Rule - You have become an experienced leader, after two decades of service to the Empire, you know much more than you could not have learned without experience. You are a ruler and have been for a long time. Hopefully more. (+1 normal dynastic actions)
  • special feature: Skilled - A Nurgle Demon Prince and a Khorne Bloodeater gain True Death. Kill the lord of an entire bloodline of vampires. Drinking Josef Bugman, meeting the legendary Ice Witches of Kislev, gaining a new Imperial Artillery and Engineering School, and administering the 3rd Imperial Army to Ostland. You saw a lot, drank, beat, killed and generally experienced a lot. (+1 to all stats)
  • special feature: Instinctive Tactical: He has never taken warfare lessons, but is adept at it.
  • special feature: Tested Pure: Through intense tests of mind, body and soul by Magnus the Pious, Grand Theogonist Gottfried, Arch Lector Jung, Arch Lector Hartmann, Witch Hunter General Anya Leitdorf, no one in the Empire could deny purity. of your being (+1 Mercy)
  • special feature: Graf of Guns - The number of weapons in the world has increased significantly.
  • special feature: Cannon Count: The number of cannons in the world has increased significantly.
  • Special feature:Oath - He swore an oath before mortals and gods, even though he was drunk. No one but you can take this seriously, but that's enough.
  • special feature: Hated by all Centigors: By killing Ghorros Warhoof, the father of all Centigors, an entire species of the Beastman race despises you and your family immensely. Most Old World beastmen now hold a general grudge against you and yours. Time will tell what that means in the long run...
  • special feature: Relentless: You are characterized by the will to completely destroy the enemy. Pity and compassion for the enemy are useless except on rare occasions. (+1 Intrigue).
  • special featureQuest: Scarred - Interrogated by Witch Hunter General Anya, and although you've been proven pure, the scars of said interrogation remain...
  • special featureQuest: Heavily Scarred - Mortal Wounds leave some scars despite being healed by the Silvin Elf Sunweaver.
  • special feature: Grotesquely Abundant Scars - A truly hideous amount of the body is covered in scars. This is the body of someone who survived several so-called "fatal wounds". In this case, eaten and smeared with the corrupting acids of a colossal dove.
  • Trait: Scarfade - Of all the scars he has suffered in his life, they all seem to fade after approaching Everqueen Alarielle the Radiant, for whom the title of Radiant is more appropriate. Through the interrogations of the witch hunters, the wounds sustained during the rescue of the wood elves from Laurelorn, and beyond that, those from Karak Ungor, have become thinner and fewer, some completely gone, along with a myriad of pains that are there. much has disappeared that has been forgotten. The scars haven't disappeared, not really, but they're clearly fading.
  • special featureQuest: The Countenance of Sigmar: The Hero's Hammer has blessed you for getting so close to him through your deeds! His height and musculature grew while his eyes and hair glowed! Interestingly, this transformation only seemed to manifest itself after you were able to walk again, after you were sure you were alive. Also, you're inexplicably a little... tougher than before. It seems the gods work in mysterious ways. (+3 Martial Arts, +3 Mercy, +3 Diplomacy with Sigmarites). [+5 inches tall, +15 pounds of godly muscle, increased overall stamina, contorted physique]
  • special feature: Religious Revelation - A revelation came to this man's soul. Blessed by the Hammer of the Hero and faced with an unholy combination of Sigmar's oldest enemies, he has awakened a faith and strength that has never existed before! (+4 Mercy)
  • Special feature:The Undaunted - Mere exposure to a great variety and breadth of pain from myriad sources has hardened the mind and body against sensation. The pain is still noticeable, but your control over how you react and think is greatly reduced. (+1 Martial)

  • special feature: Touched By The Underearth – Was it a hallucination? No. That couldn't have been it. Having heard about it, having felt the influence, having been influenced by the powers themselves, it is impossible to deny. (+2 Mercy, +2 Diplomacy with Dwarves)​

  • special feature: Dawongr of Karaz Ankor - Known in all major dwarven strongholds for his exploits in Karak Ungor, and well respected by those who respect such positive dwarven opinions. Such a household name commands respect, or at least the appearance of respect, from many. (+2 Diplomacy, +5 Dwarven Diplomacy, -1 Elf Diplomacy)
  • Special feature:Sturdy Soul - A bit of the incredible solidity of the underground and its god seeped into the soul of those who willingly absorbed it. He went to the underworld. It was this influence that gave Khazalid an unintended fluency in writing and speech, with other effects as yet unknown. (+2 Mercy, other effects ???)
  • special feature: Theme Music and Story: Whether this individual likes it or not, stories and songs about his accomplishments in life have become quite well known. This can be a blessing or a curse, depending on how you look at it, but at the very least it's undeniable that all but the most antagonistic people on the subject should grant themsomeI respect. (+1 Diplomacy)
  • special feature: Ostland Master Engineer - Not a traditionally ordained Mohawk or engineer, their experience and knowledge is enough to qualify them anyway. Dexterity and knowledge of weapons and how to use them have well-known benefits, at least for personal gear! (+2 Art of War, +4 Study)
  • special feature: Deepest Soulbond: A bond like no other that carries emotions and sensations from one to the other. An interweaving of souls, as befits a love that burns with both icy heat and searing cold. (You can feel the emotions, the direction, the bonus recipients. ???)
  • special feature: Winter Heat: The icy cold no longer seems as intense as it used to, with flesh and soul attached to someoneesone with the freezing cold. (Frederick is no longer negatively affected by Natasha's inherent freezing temperatures. Strong resistance to normal low temperatures)

================================================== ================
Husband's opinion of his wife: 9.5/10
Wife's opinion of her husband: 10/10
=====================================

Name:

Natasha von Hohenzollern (de Soltera Romanov)

Date of birth:

2281

Title:

Lady Natasha, Countess Natasha, Princess Natasha, The Ice Mother, The Bull's Leash

war equipment

:cold certainty[Ledstali's masterpiece plate armor], blade forged personally by Friedrich von Hohenzollern, necklace of ice [Machtstein necklace]

Target points:

Description: Before her recent Ancient Widow changes, Natasha exemplified the classic beauty of Gospodarin. Tall, imposing, with features intriguingly exotic by Empire standards, a vestige of Godpodar's tribal ancestry. His skin is always pale and his hair is an attractive pale gold. His eyes were once a piercing blue, sometimes changing color slightly when he invoked his magic. Now her strands of hair have turned completely white, and some of those strands are straw-like and brittle to the touch of an impossibly old woman. A visible aura of cold now surrounds her at all times, reddening the skin of anyone who touches her. The nails on her left hand are sharp claws of gray iron, and her left eye has either been blessed by the widow or turned into a Frostfiend, a pure bestial red with a white slit.

Diplomacy:

14+2+3+1-1+2+2=23

Martial:

8+2+2+1+3+2+3=21

Administration:

19+1=20

intrigue

: 17+2=19

pity

: 7+2+1+1+4+4+2+5=26

Learn

: 20+4+2=26

Trait: Studious: loves to learn everything he can (+4 Learning, +2 Mercy,

-2 intrigue, -2 combat

) [removed war and intrigue penalty with personal actions]
Trait: Attractive - Very Handsome (+2 Diplomacy)
Trait: Skilled Ice Mage – A relatively skilled user of ice magic, enough to be used comfortably in combat. Girls can be born with the Ice Wizard trait. (+2 Art of War, +2 Learning, +1 Mercy)
Trait: Racial Hatred: Necrochic vampires, and undead in general, have found a fixed place of hatred in their hearts.
Trait: Twin Carrier – A respectable feat, accomplished twice.
Trait: Carrier of triplets: Gave birth to healthy triplets.
Trait: Vengeful: By refusing to give in to the pain, he turned his inner turmoil into energy and rage directed toward his own goals.
Characteristic: Monstrous Mother: She gave birth to three children, horribly distorted by darkness and tainted with the symbols of chaos. The delivery was horrible and nearly killed her many times. But even worse, she was forced to kill these abominations with her own hands, leaving scars on both her soul and her body. (Extreme health negated by Jade Mage/Shallyan Priestess/Sigmarite Priest, -2 Diplomacy for certain characters, +2 Diplomacy for certain characters)
Trait: Hardhearted: It takes a certain and enduring hardening of the heart to kill children, especially one's own, no matter how depraved they may have been. A tragedy indeed. (+2 Intrigue, +2 War)
Trait: Matriarchal - She bore many children and was forced to kill three of them due to their corrupt births. He is at the head of a mighty province, hand in hand with its earl, and has learned well a presence of indomitable stature. (+3 Diplomacy, +1 Mercy, +1 Administration)
Feature: Grief Theme: The sheer horror of killing three of her children with no one else in the family around them destroyed this woman. It was only by seeking solace in the arms of the gods that she found herself and renewed herself as a woman. (+4 Mercy, +1 Diplomacy)
Revelation of religious trait: three children, stained by darkness even in the safety of their wombs, and one saved by the other's mark. Is it any wonder that this woman's faith blossomed despite the time she spent avoiding it? (+4 Mercy)
Trait: Tri-Scarred – Three abominations spawned by the Dark Forces' deadly intent nearly killed her. She will always carry the scars of this birth on her body, for they remain despite the best efforts of many healers. A long scar, one for each creature that did whatever it took to kill your mother. Only the fourth lived, pure and undefiled. or at least it wasThoughtthat such scars were beyond the works of the Empire, and perhaps that is still true...
Trait: Blessed Secondhand: She bore a child severely scarred by Ulric while surviving her siblings' corruption in the womb. (+2 Mercy, +2 Diplomacy with most Ulricans)
Trait: Inflexible – You will not easily tolerate decisions and actions that go against your own. Only strong logic or emotion could prevent them from reacting negatively to such things. His will is almost indomitable. (+1 Martial, -1 Diplomacy)
Feature: Contact with the Eternal Queen – Though not exactly physically touched, the powers of the Eternal Queen were summoned in an instant against the fel touch of chaos that Isha will now and forever resist in all forms. The scars of Chaos itself were reduced to nothing, and the flesh was revived by the power of the Shining One born so close. What had defiled him was purified. The Eternal Queen does not tolerate chaos and in it She continued Her works.
Trait: Long-Term Experience - While not naturally gifted in matters of combat, long-term exposure, combat, parallel training, and more for those who doSohnpaid dividends. Years of marriage to her husband and regular training with him and their children have built muscle and grounded form that some could never achieve. (+3 Martial)
Trait: Taught by Experts - Though she received some combat training as a child, both personal and tactical, being taught and worked by absolute experts doesn't compare, either by experience or knowledge passed on to others. It's never too late to learn from the steps of those who are willing to teach. (+2 Martial)
Trait: Experienced Diplomat: He has led Ostland's diplomatic efforts for many years, gaining significant experience in such matters. (+2 diplomacy)
Trait: Courtmate: Spent enough time at a prominent place, attended, or held court to be called a courtmate, with all the connections, respect, and experience that such a term implies. (+2 diplomacy)
Feature: Through the Widow's Cruel Motherly Embrace: Even if one survives the old widow's icy touch, one cannot remain unchanged, in body... and in soul. Let the cold in. (+3 Martial Arts, +5 Mercy, +2 Diplomacy with worshipers of the Katarinite Pantheon of Kislev, -2 Diplomacy with certain fanatics of other religions)
Property: Deepest Soul Link: A link like no other that transmits emotions and sensations from one to the other. An interweaving of souls, as befits a love that burns with both icy heat and searing cold. (You can feel the emotions, the direction, the bonus recipients. ???)
Feature: Winter flame: In winter, it can be fluffy in the cold. Where once the fire burned and the heat hurt, it doesn't have to be like that anymore. The sun falls on glaciers and eventually does not completely melt them. (Natascha is less affected by higher ambient temperatures, proximity to open flames, and other people's bodies.)

================================================== ==================================================== ===================


Name:

Alexandra of Hohenzollern

Date of birth:

2306

title

: Princess of Ostland, Royal Adjutant to the Empress, Lady Whitecrest, The Rose of the City of Kislev, Snowblood, Grand Master Nadzirateli, Droyaska (Sword Master), Regent of Kislev

war equipment

: Eight steel stilettos, 1 silver dagger, 1 bag of teeth, 2 Gromril Master Class armored pistols, ThundertuskSteinfrost- Doomfrost e Reichspeil, Custom Ledstali 'Plate' Armor

Invent

: Poison Kit [Manbane Toxin, Black Root Toxin, Nightshade Ravers, Madcap, 'Black Ale'], 2 Stiletto Scabbards, 4 Stiletto Torso Scabbards, 1 Stiletto Hair Scabbard, 1 Stiletto Scabbard, Stiletto Wrist , Pistol Butt Holster, Pistol Back Holster, Concealed Gunpowder/Love - Pouch, Frost Demon Tooth Necklace

Target points:

1

Description: Alexandra is a tall, attractive woman, a remarkable Kislev beauty, with shoulder-length hair that is unnaturally white with a slight cool tinge. She is flawless at court, but when found outside, she is often filthy from being in the forges. When she isn't lightly scented with some of the finest perfumes in the world, a faint smell of soot and molten metal follows her everywhere but doesn't seem to bother her. Although she spends a lot of time outdoors and in the smoke and soot of the forges, Alexandra's skin remains pale. Her green eyes shine with tremendous frenetic energy, though bags are sometimes visible under her eyes. As she entered her third decade, a slight shade of blue began to emerge between the green of her eyes.

notable deaths: Vladimir Bohkha, Serene Bohkha, Nicholas Putin, x5 Servants Frostshard, Ultilla (Ungol Chief's Son), Frostfiend, Ultilla (Ungol Chief), x10 Dolgan Chief Sevar's Housecarls, x3 Lahmian Vampires (Thralls) + Mistress Lusha (Third Lahmian). ).

Diplomacy:

8+2+2-1+2+2+2+2=19

Martial:

18+3+2+3+2+2+3=33

Administration:

11+2+2=15

intrigue

: 16+2+2+4+1+3=28

pity

: 5+2+2+3+2+2+3+2=21

Learn:

23+3+2+3+3+2+3=39

Trait: Gemini: Born identical to his brother in appearance, personality and abilities; Anna Hohenzollern.
Trait: Master Ice Mage - A master of ice magic, one of the finest among those touched by the cold fabrics of the Ancient Widow. Girls can be born with the Ice Wizard trait. (+3 Art of War, +3 Learning, +2 Mercy)
Trait: Tzarina's Apprentice - The personal and unique apprentice of Tzarina Kattarin, widely known as the most powerful non-ice witch wielding ice magic in the history of Kislev. A staunch supporter of the ancient widow cult, the Tsarina instructs Alexandra in everything she thinks her apprentice should know. This even includes court intrigues. (+2 Art of War, +2 Diplomacy, +2 Stewardship, +2 Learning, +2 Mercy, +2 Intrigue)
Trait: Trained extensively by the Ice Witches - He was personally tutored by the ancient and withered Ice Witches of Kislev for quite some time. As a result, his knowledge and devotion to the widow increased, as did his magical power. (+3 Art of War, +3 Mercy)
Trait: Master of Poison - A mysterious woman from... somewhere... has been hired by Tzarina Kattarin of Kislev to teach her apprentice as part of her apprenticeship at court all there is to learn about poisons around the world. Later, Alexandra continued her education in a variety of other ways... (+4 Intrigues)
Trait: Attractive: A woman of great beauty, imbued with the ethereal nature dominant in all Kislev Ice Wizards. (+2 diplomacy)
Trait: Genius - Intelligent doesn't even begin to describe him. (+2 all stats)
Trait: Polite Diplomat: Years of working with her mother have accustomed her to the nuances of diplomacy. (+2 diplomacy)
Trait: Experienced Courtier: Moving between the courts of Kislev's three great cities and many estates in between sharpened the senses and filled the mind with valuable and unattainable knowledge of the nature of court life. (+2 Diplomacy, +1 Intrigue)
Trait: Racial Hatred: Necrochic vampires, and undead in general, have found a fixed place of hatred in their hearts.
Trait: Dwarven-Taught Blacksmith [Master]: Under the tutelage of master dwarven blacksmith Borgin Thorleksson, Alexandra von Hohenzollern became one of the most skilled human blacksmiths in the Old World (+2 Martial Art, +3 Training).
Trait: Consummate Obsession: Pursuing an incredible project to the detriment of herself and others until completing it, remaining conscious and then healing her body and mind to recover from these endeavors. (+3 learning)
Trait: Hail Rain Hair – An unexpected glacial flood during a dangerous experiment in ice magic turned this person's hair a pure snowy white... with a faint aura of cold in his mane to match. This is seen by many as a sign of the widow's favor, and the wearer can't help but agree. (+2 Mercy, +1 Diplomacy with widowed followers)
Trait: Scholar Former Widow – Studied a large number of texts and learned about Kislev through conversations with Kattarin the Bloody and the Frost Witches, resulting in a rich knowledge of all matters for the Widow. (+3 Learning, +3 Grace)
Trait: Intercultural: Being deeply rooted in another culture for so long, while maintaining a connection to the original motherland, has inevitably led to a growing tolerance and ability to intersect with very different groups. (+2 Diplomacy, +1 Diplomacy with members of the Ungol tribe)
Feature: Survivor Ritual – The Trial of the Ice Demon is sacred and ancient to many of the northernmost Ungol tribes, but it has rarely been successfully completed, least of all by outsiders. This individual turns out to be one of those few exceptions, and he carries scars on his person and soul that will never go away forever. Regardless of whether the ritual actually bestows the blessings of Kislev's spirits, somehow channels the ice demon's supernatural power into that person's essence, or the ancient potions of the Sages of Ungol are responsible, there's no denying that something has changed. that person. (+2 base martial, +3 base mercy, -1 diplomacy)
Characteristic: Founder of Nadzirateli: A secretive and religious branch of the Chekists focused on the greater matters of the soul and its myriad threats in the world. Some might call them an inquisitorial group, but the Guardians simply care deeply about the souls of the people of Kislev and protecting them from harmful influences. (+3 Intrigue, +2 Mercy)
Trait: Droyaska: She has learned many weapons, but none are as formidable as the sword. She learns alongside the lost Tzarina and her many children, experienced wandering Estonians and Dawi masters, and even a few wandering elves with hard-bought lessons. (+3 Martial, +2 Diplomacy with Kislevites)

Name

: Ana de Hohenzollern

Date of birth:

2306

title

: Princess of Ostland, Master Engineer of Ostland, Disciple of Slayer, Inventor, Gun Bull, Blackhand, Anna Bloodfrost, Salvatore d'Remas, Hero of Nuln

war equipment

: The Weapons Bag (various custom pistols, extra ammo, rapid fire), The Tool Bag (wrenches, screwdrivers, screws, nuts, bolts, etc.), Shredder Ax (serrated spinning ax prototype)

Target points:

Description: A tall, attractive woman, the first thing you notice about Anna von Hohenzollern is the huge smug mohawk, Ostland dyed black and white and smeared with lard like the traditional dwarf-killing mohawk. A mark of respect and prestige among Ostland engineers after its first Chief Engineer, Master Engineer Slayer Valma. The smell of grease and oil follows her everywhere. His green eyes shine with a lingering chill. Other than that, she is practically identical to her twin sister.

notable deaths: Night Goblin Warboss Gazz Gazz Da Raidmastah, Night Goblin Warboss Squigitus, Warplock Jezzail Team At Extreme Range, Black Orc Underboss Braggud Runtcruncher, Alpha Arachnarok Bigsy, Night Goblin Warboss Borl the Giant

Diplomacy:

8+2+2+2-1-2-2+2=11

Martial:

16+2+2+2+3+1+2+2=30

Administration:

11+2+1=14

intrigue

: 16+2+1+2+1=22

pity

: 2+2+1+3=8

Learn:

23+2+1+2+4+2+2=36

Trait: Gemini: Identical in appearance, personality, and abilities to his brother; Alexandra Hohenzollern.
Trait: Skilled Ice Mage – A relatively skilled user of ice magic, enough to be used comfortably in combat. Girls can be born with the Ice Wizard trait. (+2 Art of War, +2 Learning, +1 Mercy)
Feature: Attractive: very adorable as a child, very beautiful as an adult. (+2 diplomacy)
Trait: Genius - Intelligent doesn't even begin to describe him. (+2 all stats)
Trait: Polite Diplomat: Years of working with her mother have accustomed her to the nuances of diplomacy. (+2 diplomacy)
Trait: Racial Hatred: Necrochic vampires, and undead in general, have found a fixed place of hatred in their hearts.
Trait: Patient - Care and patience guarantee success, at least in your imagination. (+1 Management, +1 Intrigue, +1 Learning)
Trait: Master Engineer of Ostland - Graduated as a fully ordained Ostland Engineer and proudly wears the black and white Mohawk of the Ostland Corps of Engineers. (+2 Art of War, +4 Study)
Trait: Taught by the Dwarven Master Engineer: Though her teacher was a dwarven slayer, old Valma was a master engineer with centuries of experience. Through the personal lessons and Anna's incredible intelligence, he was able to absorb a lot of knowledge. On the other hand, her dwarf master's somewhat caustic nature rubbed off on her personality. (+2 Learn, -2 Diplomacy)
Feature: Fault: Apprentice to a bitter, murderous engineer who drinks heavily, even for a dwarf. What did you expect? (-1 diplomacy)
Trait: Functionally drunk - She is her father's daughter and tends to drink beer and other types of alcoholic beverages in quantities that would surprise most men and women. Many years of experience and a stupendously developed tolerance allowed her to perform without any noticeable impairment despite being drunk.
Trait: Hatred Greenskins: He was almost killed by the greenskins in Karak Ungor and is angry about it. He will fight her a lot harder to prevent this from happening again. (+2 martial when fighting green skins)
Trait: Heavily Scarred: He has numerous scars from injuries sustained by greenskins, as well as a part where most of his body was almost ripped open by falling debris.
Trait: Hohenzollern Rage - An increasingly noticeable trait among Hohenzollerns, manifesting as a red mist that makes one more ruthless, but far more dangerous. (+3 Martial)
Trait: Permafrost Personality – As a result of a terrible glacial flood during the cast of Ice Magic, this personality has been irrevocably altered to its core. His emotions are generally subdued and his demeanor cold enough that the weak-willed cringe at his seemingly permanent cold stare. On the other hand, her mind has a disturbing amount of focus now that the "distractions" are less likely to catch up with her. (-2 Diplomacy, +2 Learning, +1 Martial Arts) [Note: Regarding hatred, anger or similar traits, these are somewhat repressed, but still manifest as a sustained heat in the mind of the person affected by the Permafrost Personality, which would allow them to coolly concentrate and die of attention to "fill " the place of blindness. red fury.]
Trait: Bloody Silence - The complete lack of excessive movement and the addition of precisely controlled breathing caused by further dampening her emotions has left Anna von Hohenzollern with a surprisingly good ability to stand completely still when she chooses. , up and even into battle. (+2 Intrigue, +2 War)
Trait: Extreme Skaven Hatred: He abhors the utterly chaotic machine design of the Skaven and also finds his own existence extremely repulsive. Be careful with your tactics and ways of pursuing... (+3 Martial when fighting Skaven, +1 Intrigue)
Trait: The Red Frost: Your mind and body have been greatly imbued with fierce violence, both as an ability and as an experience. It rarely occurs, but when it does, the effect is noticeable. (+2 Martial)
Trait: Feverish Zeal - Clear examples of the works of the gods and the grimmest despair drove them into the arms of the Faith. (+3 Grace)
Characteristic: Dawongr of Karaz Ankor - Known in all major dwarven strongholds for his exploits in Karak Ungor, and well respected by those who respect these positive dwarven opinions. Such a household name commands respect, or at least the appearance of respect, from many. (+2 Diplomacy, +5 Dwarven Diplomacy, -1 Elf Diplomacy)
Trait: Dislikes the South: Anna doesn't have fond memories of the South and doesn't want to return under the Northern Trident for as long as possible.
Special feature:

depressive

Denied by Permafrost personality

Quadro de Anna von Hohenzollern

Name

: Natasha 'Tasha' von Hohenzollern

Date of birth:

2330 CI

title

: Princess of Ostland

war equipment

:

target points

: 0

Description: As you've aged, your mixed heritage has only become more prominent. A blend of Imperial, Kislevite, and Tilean created a unique and overall beautiful look. His hair is Hohenzollern black but retains the straight Romanov hue, his skin is olive green, pure Tilean origin, and his face is an "aesthetically pleasing" mixture of the three. Said her mother's descriptor. Most of the time, he maintains an expression eerily close to his mother Anna's dead, emotionless face, but unlike his mother, he is able to convey a wide range of emotions naturally.

Diplomacy

: 17+2+3+1=23

martial

: 9+1+1+2=13

Administration

: 15+1+1=17

intrigue

: 12+1+1=14

pity

: 14+2=16

Learn

: 13+1+1+3+1=19

Trait: Attractive - Aesthetically pleasing in physique. It's probably an advantage if used correctly. (+2 diplomacy)
Trait: Racial Hatred (1) – Vampires. tones. undead in general. Largely antithetical to Ostlander's existence.
Trait: Racial Hatred (2) – The Skaven are horrible creatures. Useless. Dangerous. They always need to be watched. Confidential.
Trait: Patient: Tantrums and outbursts are useless. (+1 Management, +1 Intrigue, +1 Learning)
Functionality: Registered Purpose: Education was mandatory. Actual absorption was required. A definite life, an investment that must be paid back. come boy (+1 Art of War, +1 Learning, +1 Intrigue)
Trait: Half-Blood: Judging by her olive complexion, she is clearly not of pure Imperial descent, and while some don't talk about it much, to others it's an affront. Others to examine an exoticism. (+1/-1 Diplomacy with specific individuals/groups)
Trait: Prissy and Adequate: The mother's skills may not necessarily be replicated. The resulting gaps must be filled through learning. Look for supplement. To use. Repeat the application until proper integration is achieved. (+3 Diplomacy, +3 Learning)
Trait: Junior Specialist - Experience gained through support. Attending conferences and meetings hand in hand with those who are there for their own sake. Know what is being watched. (+1 Diplomacy, +1 Martial Arts, +1 Stewardship, +2 Mercy, +1 Learning)
Attribute: Master Instruction: A truly effective foundation and increasing mastery of body and mind through intense training at the hands of one who has mastered these things to a great extent. (+2 Martial)

========================

Name:

Magnus de Hohenzollern

date of birth

: 2309

title

: Prince of Ostland, Heir of Ostland, Son of the Steel Bull, Magnus the Strong, Friend of the Dwarves (Sparrow of Chisels), Goblin Breaker, Friend of the Dwarves (Karak Ungor), Howling Bull, Magnus Redfist

war equipment

:stone crusher, full armor, two belt knives, pistol armband, high quality Kislevit saber

Prestige

: 4.500

target points

: 0

Description: Magnus von Hohenzollern is a perfect interpretation of old Hohenzollern. Or actually more like the old Udoses. Tall but not imposing, piercing blue eyes stare out of a handsome face with some intriguing scars. His hair is pitch black and slightly disheveled like the old days, but not so unkempt that it looks bad. His body is obviously very muscular, even when hidden under armor or clothing. A terrifying conviction burns in his blue eyes. In times past, he would have been the perfect image of the barbarian hero, but now the mild restraints of civility surround him in a way that appeals to most women.

notable deaths: Black Orc Big Boss Borgar Doomroar, Night Goblin Warboss Gitrip Eight-Arm, Alpha Arachnarok 'Daisy', Rat Tank –Quartric's Glory, rat shell –the glory of quartrik iii,Sumo Sacerdote de la Plaga Skaven Mrik, Dhar-Meargh Athnatch

Diplomacy

: 9+1+2+2+2+2+2+1=21

Martial:

17+1+2+2+3+2+1+2+1+1+1=33

Administration:

12+2+2=16

intrigue

: 13+2+1+1=17

pity

: 10+2+2+4+2+2+2+1=25

Learn

: 20+2=22

Trait: Fraternal triplets - differ from their siblings in appearance, personality, and abilities; Arthur of Hohenzollern and Oscar of Hohenzollern.
Trait: Racial Hatred: Necrochic vampires, and undead in general, have found a fixed place of hatred in their hearts.
Trait: Tall – As an adult, he towers over almost everyone. (+1 Art of War, +1 Diplomacy)
Trait: Strong - Even as a child, he displayed greater strength than his peers. (+2 Martial)
Trait: Genius - Has a brighter mind than most. (+2 all stats)
Feature: Handsome: handsome like a boy, very handsome like a man. (+2 diplomacy)
Trait: Skilled Tactician – Learning from a variety of sources from an early age leads to an informed tactical mind. Using and refining them repeatedly, by an expert. (+3 Martial)
Trait: Tempered Rage: He inherited his father's rage and tempered it with experience and self-control (+2 Martial)
Feature: Belief: The death of a loved one has shaped the young mind, that much is true. However, he also left behind a seed of iron determination that has grown stronger. (+1 Martial)
Trait: Father Proven Pure: He watched as his father, tied to a stake, did not burn despite the curses, effort, and enthusiasm of an Arch Lector of Sigmar, and was instead seemingly blessed by God himself. (+2 Grace)
Trait: Extremely Scarred - Suffered fatal injuries and barely survived due to the presence of a Jade Mage Lord and several priests. Though healed now, the body will likely always carry the scars.
Trait: Deadly Poison Survivor – Dozens of different night goblin deadly poisons and toxins coursed through his veins. The damage done to the body will take a long time, if any, to heal. At the same time, your body now carries some resistance to these substances as a lasting sign of your survival. [Through a combination of Luck, Stubbornness, and healing from Jade Mages and Priests, damage has been healed, -2 Martial Reduction removed, poison resistance remains]
Trait: Heart of Steel: Stirred by immense emotional turmoil but suppressed by bravery, a Heart of Steel beats within the heart of the Son of the Steel Bull. Respect and distrust evil... but fear it no more. (+2 Martial).
Feature: Religious Revelation – In the darkness... swallowed by fear and smothered by terror... this man found a shining beacon in faith. He feels truly saved by this belief and is therefore much more devoted to it. (+4 Mercy)
Trait: Pragmatic - Honor has its place. But also pragmatism. This man may respect the first, but when a solution is presented he will not refuse the second. (+1 Intrigue)
Trait: Hatred Sigmar (Greenskins): You possess an incredibly righteous rage when confronted with the green menace of the world, as if Sigmar's own wrath coursed through his veins against the greenskins of the past. This feeling of being somehow closer to your god invades you and manifests itself even more strongly when faced with any kind of green skin. (+3 Martial vs. Greenskins, +1 Martial Banner, +2 Mercy)
Characteristic: Dawongr - His attitude reminds dwarves of their ancient promises to Sigmar. Even the most stubborn and disapproving dwarf can't help but remember those days vividly and, as a result, attach far more weight to his words than before. (+4 Diplomacy with Dwarves)
Trait: I Hate Greenskins: All the kobolds in the world deserve to die. All orcs do this too. The mere sight of them demands your death and ruin! (+2 martial when facing greenskins)
Trait: Fearless Rage - Immersed in righteous rage in the name of Sigmar, to the point of completely ignoring even many minor injuries sustained during combat. Pain is nothing compared to Sigmar's power. (+1 Martial, reduced penalties for wounds in combat)
Trait: Desperate Devotion: His father's near loss in the depths of Karak Ungor led his father to an even greater devotion to Sigmar out of desperation and desire. (+1 Art of War, +2 Mercy)
Characteristic: Full of Faith – In the depths of Karak Ungor, many paths were sought and told to the priests. By the gods of the Empire and the Dawi, to offer perhaps the smallest chance of a miracle. The knowledge remains, even now. (+2 Grace)
Characteristic: Dawongr of Karaz Ankor - Known in all major dwarven strongholds for his exploits in Karak Ungor, and well respected by those who respect these positive dwarven opinions. Such a household name commands respect, or at least the appearance of respect, from many. (+2 Diplomacy, +5 Dwarven Diplomacy, -1 Elf Diplomacy)
Trait: Almost Nassau - Years of tutelage by his wife Sabine have given him a vast knowledge of diplomatic means outside the Eastlands, trade negotiations and much more. After all, no one simply refuses an order from the pregnant wife if she is determined to give it to him. (+2 Diplomacy, +1 Intrigue)
Trait: Responsible Ruler – While this is new, the Crucible has tempered it well. He rules fairly and firmly, and seems willing to take the advice of advisers without being entirely useless without them. A good sign for a man who would one day be a voter. (+2 Diplomacy, +2 Management)
Trait: Expanded Horizons – This one has seen that there is more to the world than he ever thought possible, for better or for worse. Learning, knowledge forces us to examine thoughts and the present. (+1 Diplomacy, +1 Mercy)

Rama de Magnus de Hohenzollern

Name

: Sabine von Hohenzollern (nee Nassau) [Casada em 2330 CI com Magnus]

date of birth

:2309

Description

:The Nassau dynasty began over a thousand years ago, when a noble house from Stirland moved west after losing nearly all of its fortune to a rival family. Left almost penniless, the lands were allotted to them to be divided between Ostland in the west and Ostermark in the east. currently thisYou would gobe a wealthy position, in addition to the fact that the various commercial trains that run between these provinces no longer pass through the central province. In any case, the Nassau are powerful landowners and important partners in numerous banks, farms, and merchant guilds. The beautiful daughter of the powerful nobleman Adrian Nassau of northern Talabecland, she was coveted by much of the Empire virtually from birth because of this legacy and the resulting connections. Although she isn't a great fighter, she must be very beautiful and incredibly, incredibly rich... and that's all that matters to most people.

Diplomacy

: 15+2+3+3-1=22

martial

: 8+4+2+1=15

Administration

: 20+3+3+2=28

intrigue

: 19+1+3+2+1=26

pity

: 10+2-1+1+3=15

Learn

: 18+4+2=24

Trait: Attractive - She is incredibly beautiful, a trait she is sure to pass on to her future children. (+2 diplomacy)
special feature:Scholar: An accomplished student of many subjects. (+4 Learning, +2 Mercy,

-2 intrigues

,

-2 Martial

) [Removed Intrigue penalty due to Personal Action Training/Removed Martial penalty due to Personal Action Training]
Characteristic: Ruthless: He has ruined entire families to ensure the success of his family's business. (+1 Intrigue)
Trait: Breadwinner – Although a woman, she has openly run several highly successful business ventures. Some say her skill in mercantile manners is better suited to a mercantile prince than a Talabeclander girl. (+3 Diplomacy, +3 Management, +3 Intrigue, +2 Learning)
special feature:Attractive: Growing up watching her father and uncles go about their business made a deep impression on her. Saying the right thing with the right phrase at the right time... can make the difference for your bus company to get a better route than anyone else. (+3 diplomacy)
Trait: Manager: As a child, she often followed her father and learned from him the secrets of being a good manager and leader. (+3 administration)
special feature:Greedy: If there's one thing all Nassaus share, it's the desire to increase their wealth. A lasting impression of how they had to emerge from adversity so many hundreds of years ago when they were forced out of Stirland. (+2 Stewardship, -1 Diplomacy, -1 Mercy)
special feature:Appropriately paranoid: he can't help but see secret words, coded messages, and more in the changes and movements of everyone around him, including his in-laws in particular. This has its own pros and cons when it comes to his work. (+2 intrigues)
Trait: Gemini Bearer - A respectable achievement.
Trait: Carrier of triplets: Gave birth to triplets.
special feature:Pious Explanation: Just dealing with the Hohenzollerns and their own escapades requires a thorough study of piety and religious materials, if only for the sake of appearances. (+1 Mercy)
Feature: Deadly Conspiracy Discovery: Skaven, Vampires, and even a Druchii agent were involved in your marriage. Things go beyond simple monetary systems to frauds competing for commercial contracts, and consequently, she became familiar with these new adversaries. (+1 Intrigue)
Trait: Quietly Violent: She has never personally killed anyone, but she has seen and been exposed, even if only marginally, to tremendous violence. She was suddenly aware of her own fragility and the Empire's greater vulnerability. Measures have been taken to ensure that she is not quiet at night. The world is a dangerous place, so she worked to become a more dangerous person.
Trait: Half Hohenzollern - What started out as a small request quickly turned into very comprehensive combat training based on the traditions and histories of the Raukov and Hohenzollern families of Ostland. Being close to the family you married is a very welcome perk. She may never make a great warrior, but diligence has its own rewards, and there's more to the fight than immediate personal skill. (+4 Martial)
Feature: Tenacious Strength: Repeated pregnancies have left her with an aversion to just sitting and swelling around her hips and thighs... and everywhere else. As such, he works hard to make sure he doesn't burn out every day. (+2 Martial)
Feature: No Hesitate: Hohenzollern poles require a person to be willing to shed the blood of family members and accept their own blood as well. The best of iron sharpens iron, and over years and years it has learned to overcome the shock and pause that others can experience when faced with a life-and-death struggle for the first time. (+1 Martial)
Trait: Piety Through Decency: A close relationship with Serhild required Serhild to meet and interact with Arthur von Hohenzollern on a regular basis. The natural result, of course, is hours of theological discussion and religious debate. As much as one might wish, it's hard to deny the gods and their value after years of such conversations. Then, of course, there are the stories of Karak Ungor and Sylvania that the Hohenzollern could tell... (+3 Mercy)

Warhammer Fantasy: A Dynasty of Dynamic Alcoholism (1)


Name

: Carola de Hohenzollern

Date of birth:

2332 KI

Title:

east side princess

Description: Karola von Hohenzollern doesn't look much like her father. In her case, it's more the fiery red of her mother's Talabeclander, in faint waves. Over time, as she grows and matures, it's easy to see that she's going to be a beauty. Her mother and father are considered quite attractive by Imperial standards, and Karola is no different. Her face has a good balance between strong lines and softness. Though her eyes are blue, they are closer to a warm cerulean blue than her father's icy, piercing blue.

Diplomacy

: 15+1+2+1=19

martial

: 12+1-1=12

Administration

: sixteen

intrigue

: 15-1-1=13

pity

: 13+1+2=16

Learn

: 18+1=19

Trait: Tall - As an adult, he towers over almost anyone. (+1 Art of War, +1 Diplomacy)
Trait: Attractive - She is incredibly beautiful, a trait she is sure to pass on to her future children. (+2 diplomacy)
Trait: Softhearted: Karola struggles to find the anger in her heart, preferring kindness. (+1 Diplomacy, -1 Intrigue)
Trait: Pacifist - Completely abhors hurting others. (-1 Art of War, -1 Intrigue, +1 Mercy)
Trait: Fix it Hobbyist - When all the other kids get hurt and don't want the adults to know, they turn to Karola for help. (+1 learning)
Characteristic: Swallowtail: Growing up with relatively devoted parents meant that she would naturally find her own way. Perhaps because of his childhood preferences, he started snooping around Shallya's cult (+2 Mercy)

Name

: Ortrud 'Ori' von Hohenzollern

Date of birth:

2333 KI

Title:

east side princess

Description:Strong-willed and fierce for a girl, young Ori has her mother's fiery fair hair, but her father's strength. With her deep blue eyes, which unmistakably mark her as her father's daughter, despite her Talabeclander red hair, she is unmistakably a Hohenzollern.

Diplomacy

: 14+2-2=14

martial

: 13+2+2+2+2=21

Administration

: 15+2=17

intrigue

: 19+2+1+1+2=25

pity

: 12+2+2-2=14

Learn

: 18+2=20

Trait: Strong - Even as a child, she shows greater strength than her peers. (+2 Martial)
Trait: Genius - Has a brighter mind than most. (+2 all stats)
Trait: Sneaky Walking: Playing in the shadows with her brother Logan, she happily enjoyed sneaking up on her family. (+1 Intrigue)
Trait: Relentless - When it comes to the games the boys play, she plays to win. Ever. (+1 Intrigue)
Trait: Mild Psychopathy - Unfortunately, he seems to be born with a certain amount of cognitive dissonance compared to the average citizen of the Empire. (+2 Martial Arts, -2 Diplomacy, +2 Intrigue, -2 Mercy)
Trait: Osmotic Piety: Growing up in her family ensured a fairly thorough religious upbringing. (+2 Grace)
Attribute: Master Instruction: A truly effective foundation and increasing mastery of body and mind through intense training at the hands of one who has mastered these things to a great extent. (+2 Martial)

Name

: Stephanie von Hohenzollern

Date of birth:

2335 KI

Title:

east side princess

Diplomacy

: 11+2=13

martial

: 18+1=19

Administration

: 17

intrigue

: sixteen

pity

: 12+2=14

Learn

: 18

Trait: Remarkable Health - Came out heavier than most pups and exhibited considerably robust health, this one shows signs of growing a little taller with age. (+2 base battle)
Trait: Fraternal triplets - differ from their siblings in appearance, personality, and abilities; Wolfila von Hohenzollern and Freya von Hohenzollern.
Trait: Attractive - Very cute as a child, he will no doubt become very attractive like his parents. (+2 diplomacy)
Trait: Osmotic Piety: Growing up in her family ensured a fairly thorough religious upbringing. (+2 Grace)
Trait: Outgroup Dislikes: Castle staff have discovered that he favors those he knows and becomes distant and even rude to those he doesn't know. (-2 diplomacy to those not considered friends or family).
Trait: Protector: As they grew up, they began to see themselves as their siblings' guardians, a behavior that spread to other people they considered close.
Feature: Masterful Foundation: A truly effective foundation is one that is capable of supporting future growth. Then it works. (+1 Martial)

Name

: Freya de Hohenzollern

Date of birth:

2335 KI

Title:

east side princess

Diplomacy

: 9+2=11

martial

: 16+1=17

Administration

: 13

intrigue

: 19

pity

: 9+2=11

Learn

: 19

Trait: Remarkable Health - Came out heavier than most pups and exhibited considerably robust health, this one shows signs of growing a little taller with age. (+2 Base War)
Trait: Fraternal triplets - differ from their siblings in appearance, personality, and abilities; Wolfila von Hohenzollern and Stephanie von Hohenzollern.
Trait: Attractive - Very cute as a child, he will no doubt become very attractive like his parents. (+2 diplomacy)
Trait: Osmotic Piety: Growing up in her family ensured a fairly thorough religious upbringing. (+2 Grace)
Trait: Outgroup Dislikes: Castle staff have discovered that he favors those he knows and becomes distant and even rude to those he doesn't know. (-2 diplomacy to those not considered friends or family)
Trait: Protector: As they grew up, they began to see themselves as their siblings' guardians, a behavior that spread to other people they considered close.
Feature: Masterful Foundation: A truly effective foundation is one that is capable of supporting future growth. Then it works. (+1 Martial)

Name

: Wolfila von Hohenzollern

Date of birth:

2335 KI

Title:

Prince of Ostland

Diplomacy

: 13+3=16

martial

: 10-2=8

Administration

: 8

intrigue

: 15-3=12

pity

: 10+2=12

Learn

: 11

Trait: Weakened: This one was born with a visible weakness in his body. Smaller and thinner than most around her, her bones and body were so twisted they were ugly. (-2 Base Battle, -2 Diplomacy for specific people)
Trait: Slow: In the body and mind, this is not absorbed as quickly as normal humans. (-2 Martial Arts, -5 Learning/Basic Management)
Trait: Fraternal triplets - differ from their siblings in appearance, personality, and abilities; Freya of Hohenzollern and Stephanie of Hohenzollern.
Trait: Kindness: This person's words and actions seem to soothe those around them, whether out of sincerity or compassion, as they seem incapable of terrible aggression or cruelty (+3 Diplomacy, -3 Intrigue)
Trait: Aspiring Artist – Despite taking many hours, this one seems to produce eerily beautiful squiggles and sketches, perhaps more to come with time?
Trait: Osmotic Piety: Growing up in her family ensured a fairly thorough religious upbringing. (+2 Grace)

Name

: Talgris de Hohenzollern

Date of birth:

2339 KI

Title:

Prince of Ostland

Diplomacy:
Martial:
Administration:
intrigue

:

pity

:

Learn:

Trait: Gemini - He was born the green-eyed twin of his brother Arthur.

Name

: Arturo de Hohenzollern

Date of birth:

2339 KI

Title:

Prince of Ostland

Diplomacy:
Martial:
Administration:
intrigue

:

pity

:

Learn:

Trait: Gemini - He was born the blue-eyed twin of his brother Talgris.

=====================================

Name:

Arthur de Hohenzollern

Date of birth:

2309

title

: Prince of Ostland, High Priest of Morr, Founder of the Order of the Garden, Augur, Purifier of Templehof, Scourge of Sylvania, Assassin of Red Abbey, Purger of Wolf's Crag, Assassin of Helgrid Harkon, Black Bull of Ostland, Baron Vogelsang Hohenzollern

war equipment

:night shaver(Magic Weapon, Black Greatsword, Light as a feather to wielder, Weight x3 against those not wielding it), Morr's Blackguard Black Plate Armor, Hand Ax

Target points:

3

lucky points:

3

Description: Arthur von Hohenzollern is a blood triplet with his living brother Magnus von Hohenzollern. However, there are many differences in their appearance that developed in early adulthood. Arthur is significantly slimmer than his brother, but he still has a lot of muscle and strength. Arthur's formerly black hair now features a silver-grey streak at his temple, while being cut extremely short to the point of being shaved, but not quite. Her pale skin is slightly but noticeably gray, resulting in an eerie pallor that is only accentuated by her natural propensity for quiet reflection over noisy conversations. However, he shares the same blue eyes with his brother Magnus, which glint with jealousy despite being slightly smaller.

Notable deaths:Alexandru Morten (Master Necromancer Ruler of the Temple Court), Honor Guard Ghoul x5, 'Exploring' Lupei of the Red Abbey (Vampire), The Wolf Knight (Vampire), Helgrid Harkon (Vampire), Unknown King Wight

Diplomacy

: 9+1+2+4+4+2+2+1-1+2+2 =28

Martial:

13+1+1+2+3+1+1+2=24

Administration:

15+1+2=18

Intrigue:

13+1+1=15

Piety:

10+3+3+2+4+4+3+2+3+3+1=38

Learn:

17+1+3=21

Trait: Fraternal Triplets - Differs from his siblings in appearance, personality, and abilities; Magnus von Hohenzollern and Oskar von Hohenzollern.
Trait: Tall - As an adult, he towers over almost anyone. (+1 Art of War, +1 Diplomacy)
Feature: Handsome: handsome like a boy, very handsome like a man. (+2 diplomacy)
Trait: Patient: Able to calmly expect many things. (+1 Management, +1 Intrigue, +1 Learning)
Trait: Faithful of Death - Found true faith at a young age and kept to it as he grew up. (+3 Grace)
Trait: Racial Hatred: Necrochic vampires, and undead in general, have found a fixed place of hatred in their hearts.
Trait: Morr Scholar - He studied a large number of texts and learned through conversations with Morr Priests from all over the Old World, which allowed him to learn a lot about all things Morr. (+3 Learning, +3 Grace)
Attribute: Convincing Theologian: Long hours, days, weeks, and years of debate between priests and worshipers of various gods produced a truly convincing theologian. (+4 Diplomacy, +2 Mercy)
Characteristic: High Priest of the Order of the Garden: A fully ordained member and chosen leader of the Order of the Garden, a new sect of the Cult of Morr that preaches more active participation in the realm of the living. (+1 Martial Arts, +4 Mercy, +4 Diplomacy with Cult of Morr)
Trait: Master of Religious Rhetoric – Constant, heartfelt theological conversations about the meaning of Morr's edicts, the place of the gods in the Empire with the Great Theogonist, war and purpose with Ar-Ulric, and the Empire's relationship to those with Magnus guessing by the pious what they should be, along with discussions with soldiers and ordinary men and women of the Empire, sharpened the mind and turned the language of the Empire into a weapon and shield all rolled into one. (+4 Diplomacy, +1 Mercy)
Trait: Hard Lessons Learned - Spending time as part of the deadly conflict in Sylvania for any significant amount of time alongside some of the Empire's greatest champions yielded a wealth of experience and knowledge that was imbibed. . (+2 Art of War, +2 Diplomacy, +1 Intrigue)
Characteristic: Religious Revelation: She saw the terrible majesty of the Realm of the Dead and the Land of Dreams in her dreams. Some would call it a curse, but he calls it a gift because it beautifully shows his connection to Morr. (+4 Mercy)
Trait: Dreaming of Omens: Reading omens and omens has always been a primary focus for Augurs in the Cult of Morr. It is almost impossible to read them correctly, but receiving them is considered a great gift of communion with the god of dreams and death. (+3 Grace)
Trait: Calm – It takes a lot to upset this man, who can remain calm in all but the most difficult situations or provocations. (+2 diplomacy)
Trait: Humble – Despite his accomplishments and history, he remains a humble man no matter what. (+1 Diplomacy, +3 Mercy)
Trait: Morrish's Pallor - This man's skin has left a gray tint as a result of foolishly delving deeper into the realm of the dead than the living are allowed during First Communion with the God of Death. It scares many, but for those who know it, it's an almost peaceful new coloring and a mark of Morr himself. (+2 Mercy, -1 Diplomacy)
Trait: Touched Crow: Among those who repeatedly channel the powers of the gods, they are occasionally touched by those gods. In this case, there's a recognizable hint of Morr in this man, where crows just seem to follow them. They're not particularly harmful, they're just... there. Just around. This angers some who fear birds, but for those who know they too are signs of the god of the dead, they are an accidental omen. (+3 Mercy, +/-1 Diplomacy with certain characters)
Feature: Encyclopedic Terminator of the Undead: Brutal, relentless combat against numerous and terrifying enemies in one of the darkest realms of the Old World. Skeleton, zombie, vampire and terrorist. Mosaic Zombies, Risen Tomb Wardens, Kings of Caerns destined for battle, and more. Experience is etched into their bones, which can be used against both the undead and the living. (+3 Martial, +2 additional Martial vs. Undead)
Trait: Conviction: She saw the terror of the undead unfold in its terrifying fullness and resisted mightily. (combat +1)
Characteristic: Peacemaker: The disputes between the Order of the Garden, the Order of the Shroud, and the Order of the Augurs demanded that Arthur, along with a few others, become a voice of reason and calm. (+2 diplomacy)
Trait: Trained Raven Knight - Experience only increases with time. When he trained against his brother, his father, his uncle Urgdug, all of that was valuable, but more awaited him. Fighting and training alongside the aggressive Raven Knights has only increased your arsenal. (+1 Martial, +1 additional Martial vs. Undead)
Trait: Experienced Quartermaster: Having to organize the Cult of Morr and their Orders of War in the conflict in Sylvania gave them a crash course in logistics and organization. Although he doesn't possess an instinctive ability like his father, who hardly consciously considers it, it's something learned now. (+2 administration)
Trait: Well-trained Body: While not born naturally strong like his brother Magnus, prolonged conflict in grueling conditions accompanied by mediocre meals has given him a stocky physique and enhanced musculature that is very useful in battle. (+2 Martial)
Trait: Heavily Scarred - Scars are unavoidable when fighting the undead and their masters. His skin has been torn more than once by a ghoul's claws or a skeleton's spear.
Trait: Intercult Coordinator: Properly coordinating the three 'sects' of Morr's cult and the temples and gardens that have had little contact with each other until now? It requires experience, knowledge and skill. (+2 diplomacy)

Rama de Arthur von Hohenzollern de la familia Hohenzollern

Name

: Serhild von Hohenzollern (nee Freud-Raukov) [Casada con Arthur en 2318]

date of birth

: 2309

Title:

Princesa Serhild, Lady Serhild, Baronesa Hohenzollern de Vogelsang

Description at the time of the wedding: A slender young woman with a small smile almost always on her face. Born after Freud and von Raukov, he spent much of his time studying diplomacy and statesmanship balanced with weapons training to defend himself. However, he is perfectly happy spending most of his days at home, cooking and maintaining the stove between sparring sessions. A reserved woman, she is not prone to high spirits or overwhelming emotions, as she is actually still an Oriental and remains a grumpy folk even after Zacarias's death. Her love is calm but firm. In recent years, as she's grown up and raised her children, she's allowed herself to relax a bit when it comes to turmoil and the like. Her friendship with Sabine, a wife of Hohenzollern, resulted in the expansion of her royal business interests on occasion. Her hair is dark blonde and her eyes are warm brown.

Diplomacy:

16+2+1+1+2+1+1=24

martial

: 7+2+1+1+3+1=15

Administration

: 13+1=14

intrigue

: 6+1+3=10

pity

: 18+1+3=22

Learn

: 14

Trait: Attractive: A rather beautiful young woman who will become a beautiful woman when she grows up. (+2 diplomacy)
Trait: Friendly: As a reserved and quiet girl, Serhild always had a kind word for others. (+1 Diplomacy, +1 Administration)
Characteristic: Strong: Daughter of the von Raukov bloodline, she was born with some of the innate strength of those renowned warriors of the province. (+2 Martial)
Trait: Provincial Hatred: As an Oriental, he despises the undead and vampires of the Necrarch bloodline as a result of the Vampire War of 2315.
Characteristic: Passionate Horse - Although Ostland was never particularly known for its equestrian traditions, Serhild happily dabbled in horse breeding and racing. It's a niche activity, but one he likes to do to fill his days. Also, you can gossip with interested local nobles. (+1 Diplomacy, +1 Intrigue)
Characteristic: Great Apprentice in Private Cooking: While it may seem strange to some to see a noble learn this way, Serhild discovers that she has a great passion for cooking. Plus, you can follow the city as people say hello and chat with you. Serhild is known for being good friends with the chefs while also allowing her son to be seen and admired by the citizens. (+1 Mercy, +2 Diplomacy)
Trait: Married to a High Priest: Being married to Arthur out of necessity led her to learn more than a little about the Cult of Morr, far more than the average person, at least. On the other hand, living through the Vampire War left her with a great appreciation for it. (+1 Art of War, +3 Mercy)
Trait: Experienced Dancer - Was it just a form of training? Perhaps. But she's found a deep passion for it, and there's no denying there's something beautiful about watching her dance, while also ensuring flexibility and strength, if not obvious ones. (+1 Martial)
Characteristic: Music lover: he is very fond of the sounds of instruments and the call of the voice, as they are expressions of the soul. (Diplomacy +1)
Feature: Dual Legacies of Death: The Von Raukovs and Hohenzollerns are notoriously warlike families, and she is blood of one and marriage to the other. Over the years, she's approached these legacies with aplomb, mostly because spending so much time on disputes she wasn't involved in irritated her husband. (+3 Martial)
Trait: Energetic - Over the years, he found that he became faster instead of slowing down. Much to the annoyance of many other people and the delight of many others. (+1 Martial)
Trait: Friend of a Snake: Serhild has become very close friends with Sabine, to the point where she comments that the two act practically like sisters. This, in turn, resulted in Serhild getting a pretty clear view of how things work from Nassau's perspective just through pure osmosis, let alone the instructions actually given. (+1 Diplomacy, +3 Intrigue)

Name

: Federico de Hohenzollern

date of birth

: 2326

Title:

Prince of Ostland

Description:A throwback to the ancient Hohenzollerns, this one easily has the height, black hair and blue eyes of his ancestors. His hair is well cut, kept short while framing an attractive face. Born to an essentially religious father, his clothing consistently shows strong Morrian influences in color and soft decor. Unlike some members of his family, Frederick displays a remarkable calm regardless of most circumstances.

Diplomacy

: 12+1+2+2+1+1+1=20

martial

: 12+1+2+2=17

Administration

: 14+1+1=16

intrigue

: 12+1+1=14

pity

: 15+3+2=20

Learn

: 14+1+2=17

Trait: Tall - As an adult, he towers over almost anyone. (+1 Art of War, +1 Diplomacy)
Feature: Handsome: Handsome like a boy, probably will be handsome like a man. (+2 diplomacy)
Trait: Patient – ​​Born to a calm mother and patient father, he is truly a son of his parents. (+1 Management, +1 Intrigue, +1 Learning)
Trait: Calm - Despite many seizures and strange events in his youth, his mother kept him calm. It just became part of his nature. (+2 diplomacy)
Attribute: Strong: The blood of Hohenzollern and Raukov runs in your veins. A really strong boy. (+2 Martial)
Feature: Son of a Preacher: His father is a High Priest of Morr and an expert in theological debate, his mother is also a faithful wife. He is no different. (+3 Mercy, +1 Diplomacy)
Feature: Broad Religious Base: Grandfather a Sigmarite, Grandmother of Foreign Gods, Father Morrita, Great-Uncle and Great-Aunt near Taal, the Intro of Emeralds, and more. It is simply inevitable that now and as he grows up, he will not be exposed to and absorb a lot of literature and religious learning. (+2 Grace, +2 Learning)
Characteristic: Undaunted by the Stranger: Your father has mysterious gray skin, your grandfather was born with the most fatal wounds, he has an ogre for a great-uncle, and he has seen a griffin laugh and scream. He is not easily shaken. (+1 Diplomacy, +1 Intrigue)
Trait: Kind: Raised by her mother, Serhild, to always have a kind word for others or, failing that, not to offend them. (+1 Diplomacy, +1 Administration)
Attribute: Master Instruction: A truly effective foundation and increasing mastery of body and mind through intense training at the hands of one who has mastered these things to a great extent. (+2 Martial)

Name

: Ortrud 'Trudi' de Hohenzollern

date of birth

: 2332

Title:

east side princess

Description: Even as a child, Trudi showed clear signs of growing quite large and strong. Her skin is the pale pale shade of Ostland, her hair the black of her father Arthur, her eyes the same warm brown as her mother Serhild's. Although she currently has a significant amount of baby fat, considering her parents, Trudi will likely grow up to be a lean, graceful, deadly woman.

Diplomacy

: 16+1+1+1+1+1=21

martial

: 11+1+2+1+1+2=18

Administration

: 13+1+1=15

intrigue

: 10+1+1=12

pity

: 15+3+2+2=22

Learn

: 14+2+2=18

Trait: Tall - As an adult, he towers over almost anyone. (+1 Art of War, +1 Diplomacy)
Attribute: Strong: The blood of Hohenzollern and Raukov runs in your veins. A really strong boy. (+2 Martial)
Trait: Kind: Raised by her mother, Serhild, to always have a kind word for others or, failing that, not to offend them. (+1 Diplomacy, +1 Administration)
Characteristic: Daughter of a Preacher: Her father is High Priest of Morr and an expert in theological debate, her mother is also a faithful woman. She couldn't be any different. (+3 Mercy, +1 Diplomacy)
Feature: Broad Religious Base: Grandfather a Sigmarite, Grandmother of Foreign Gods, Father Morrita, Great-Uncle and Great-Aunt near Taal, the Intro of Emeralds, and more. It is simply inevitable that now and as she grows up, she will not be exposed to and absorb much literature and religious knowledge. (+2 Grace, +2 Learning)
Trait: Skilled Dancer – The ability to dance for hours in a polished style translates very well to combat fitness. (+1 Martial)
Characteristic: Undaunted by the Stranger: Your father has mysterious gray skin, your grandfather was born with the most fatal wounds, he has an ogre for a great-uncle, and he has seen a griffin laugh and scream. She is not easily shaken. (+1 Diplomacy, +1 Intrigue)
Trait: Devoted: You have a unique interest in Morr, a belief easily nurtured in the family he was born into. (+2 Grace)
Characteristic: Horse Lover: Although Ostland was never particularly known for its equestrian traditions, Trudi's mother worked to improve these things. Riding horses around the North Mark is one of her favorite pastimes, as is looking after them. (+1 Art of War, +1 Administration)
Trait: Quiet Insightful: While not an outspoken and brilliant genius like some, he is quite capable of thinking critically and learning when he chooses without exerting too much effort. (+1 Diplomacy, +1 Intrigue, +2 Learning)
Attribute: Master Instruction: A truly effective foundation and increasing mastery of body and mind through intense training at the hands of one who has mastered these things to a great extent. (+2 Martial)

Name

: Carlos de Hohenzollern

date of birth

: 2340 KI

Title:

Prince of Ostland

Diplomacy

:

martial

:

Administration

:

intrigue

:

pity

:

Learn

:

=====================================

Name:

Hohenzollern agate

Date of birth:

2317

title

: The Dark Sisters (metade de), apprentice to Magitrix Draken, marked by Yemaraja

war equipment:

Amethyst Serpent Familiar (size x2, Horned, Blind, Speech Channel), Obsidian Knife, Small Ax (Steel), Amethyst College Battle Scythe, Yemaraja's Rope Soul Tattoo,night scythe

Target points:

1

Notable Deaths (shared with Twin):Aprendiz Senior Catalina del Light College, Wight King Makros, Psamti/Rawer/
Abdukrahman/Hans Gellumschnicht [Mahtmasi Bloodline Vampires], Vampire Captain Anna of the Yellow Smile, Scar Leader Gonhahu's Empowered Specter/1 Royal Caste Brahtriya (Indivampiric Bloodline)/Lord Lee (Jadeblood Vampire Lord)/Credit shared with the death of Blood Dragon Anpu , the Second Generation (Spawned by Abhorash) / Nippon Oni Tyrant Thugtoshi Biggastomp / Shared Credit for Death of Emperor Jubei of Nippon

Diplomacy:

6+2+2-2+1-1-3-1+2-1+1=6

martial

: 17+2+1+2+1+1+3+1+3+3+2=36

Administration

: 11+2=13

intrigue

: 17+2+1+1=21

pity

: 9+2+4+1+2+5=23

Learn

: 23+2+2+3+1=31

Trait: Gemini – Identical in appearance, personality, and abilities to his twin; Alisa von Hohenzollern.
Trait: Attractive: Despite her albinism, or perhaps enhanced by her exotic nature, her beauty is undeniable. (+2 diplomacy)
Trait: Genius - Possesses a fiery spirit with intellect (+2 all stats)
Trait: Creepy - This persona is so "eccentric" that it steers people in the wrong direction. (-2 Diplomacy)
Feature: Intense Sermon Theme - Although this person is one of the students at the Magic Academy, he has undergone a great amount of religious indoctrination to preserve his soul and avoid corruption. Or perhaps they deliberately sought out such sermons and religious instruction for the said purpose, and simply told others the first story to divert attention? A significant amount of religious learning from the materials about Morr provided by her brother Arthur von Hohenzollern resulted in a significant focus on the god of death. (+4 Mercy)
Trait: Accustomed to Terror: They were brought to the cursed land of Sylvania along with their master during his great purge by Emperor Magnus. There they saw hundreds of men butchered, torn apart and eaten in a day-long massacre. Under the tutelage of their teacher and with the help of Arthur von Hohenzollern, they survived the experiment unharmed. (+1 Art of War, +1 Mercy)
Trait: Exceptionally Skilled Dissector - Observed and participated in the study and dissection of some of the worst things Sylvania had to offer, from vampires to ghouls to terrorists. And I loved studying anatomy because they know death well and also how to face it. Learning anatomy without the limitations of the cult of Morr means knowing it even better... (+3 Martial)
Trait: Ask Morrite - They were personally tutored by the High Priest of the Order of the Garden and given personal and hard training in the Cult of Morr. Strangely, other Amethyst casters who give Morr some credit or observe his shrines actively worship the god of the dead. However, her studies in the Far East have led her to question certain parts of the faith... (+1 Martial, +

3 mercy

, edited by Militant Morrite)
Characteristic: Exposed to the Emperor: Occurred in meetings accompanying his master or within earshot of speeches, exposing them to the immense faith and charisma of Magnus the Pious. One cannot help but look to the gods with stronger or renewed faith. (+2 Grace)
Trait: Familiarizer - With extensive help from their master, they managed to create an arcane familiar over the course of several years. A fine display of magical skill, control, and devotion. It's a shame what they did is so uncomfortable. (-1 Diplomacy, +1 Intrigue)
Trait: Skilled Surgeon - Fascinated by the human body and how it dies, and a scholar of the Galenic and Mechanic schools of thought in relation to anatomy. I deeply studied the Jade Dagon treatises of the Wu Dynasty and learned even more from them. (+3 learning)
Trait: Linguistic Smoothing: Recognizing a vital deficiency in his students led his teacher to impose tones on proper language and rhetoric on them. (+2 Diplomacy, +2 Learning)
Trait: Macabre Interests: Likes reflections on the macabre, both in conversation and in spiritual contemplation. This is more than a little off-putting for most people. (-1 diplomacy)
Feature: International Undead Killer: He has slain Lustrian-bred lizards alongside Norse berserkers, hunted vampires in the deserts of Arabia, survived a journey along the Silk Road, and in the process slew creatures regarded as myth and song. The undead have been stalking the world, killing or re-killing dozens of them. (+3 Art of War, +1 Diplomacy)
Trait: Slimy Skin – A huge explosion of unbridled, timid body and soul, leaving skin as cold as a dead man's. Asleep, this person can easily be mistaken for one.
Characteristic: Marked by the Rope of Yemaraja - Service Granted, Benefit Granted. This is the path of devotion and sacrifice to the glorified Deva, the supreme powers in the Land of a Thousand Gods. The breath of the dead, frozen into crystals, ground into skin, flesh, soul and dried with the Crimson Wind. Taste the ending and feel its power. (+3 Art of War, +5 Mercy, +2 Bonus Art of War when fighting undead)
Feature: World Warrior Woman: There is something in the techniques of many places that crystallizes in the mind of the warrior woman, from the dervishes of the sands to the raw power of the ogre and norscan, the iron dance of ind, the techniques of the monks of cathay, the samurai arts of nippon. Something really... (+2 Martial)
Trait: Auspicious Blood – Conceived while both parents were at the height of an extremely powerful high magic effect by a trainer attuned to Arcane Fulcrum, near Arcane Fulcrum, in an area that was stretched to the brink after two thousand years of magical work it was filled with Shyish by the insane lord of the vampire bloodline Necrarch.

  1. Resulting feature: tall - towers over almost everyone else from above. (+1 Art of War, +1 Diplomacy)
  2. Resulting Trait: Strong: As a child, this was considered exceptionally strong for his size and build, but as an adult this has not changed. Slender, but also like an oak tree. (+2 Martial)
  3. Resulting Trait: Apprentice Amethyst Mage – Born in an area of ​​high magic and Shyness, and gifted or cursed to control the latter, her wit and relentless approach to her studies earned her the position of Apprentice. the lowest rank among the orders of amethyst. (+1 Martial, +1 Intrigue, +1 Learning. -1 Diplomacy)
  4. Resulting Trait: Albinism - Born with skin and hair the color of snow and eyes the color of dark amethyst. This scares many, and enthusiasts can mistake albinism for a chaos mutation. Of course, this is not strictly true, but it has some drawbacks. (-3 Diplomacy)
Name:

Alisa von Hohenzollern

Date of birth:

2317

title

: The Dark Sisters (metade de), apprentice to Magitrix Draken, marked by Yemaraja

war equipment:

Amethyst Serpent Familiar (Size x2, Horn, Blind, Voice Channel), Obsidianmesser, Kleine Axt (Stahl), Amethyst College Battle Sensen, Yemaraja Soul Tattoo Lasso,night scythe

Target points:

1

Notable Deaths (shared with Twin):Senior Apprentice Catherine vom College of Light/Wraith King Makros/Psamti, Rawer,
Abdukrahman, Hans Gellumschnicht [Mahtmasi Bloodline Vampires]/Vampire Captain Anna of Yellow Smile/Empowered Wight of Scar Chief Gonhahu/1 Royal Caste Brahtriya (Indi Vampire Bloodline)/Lord Lee (Jade Blood Vampire Lord)/Merit Shared with Second Blood Death generation Dragon Anpu (spawned by Abhorash) / Nippon Oni Tyrant Thugtoshi Biggastomp / Shared credit for the death of Emperor Jubei of Nippon

Diplomacy

: 6+2+2-2+1-1-3-1+2-1+1=6

martial

: 17+2+1+2+1+1+3+1+3+3+2=36

Administration

: 11+2=13

intrigue

: 17+2+1+1=21

pity

: 9+2+4+1+2+5=23

Learn

: 23+2+2+3+1=31

Trait: Gemini – Identical in appearance, personality, and abilities to his twin; Hohenzollern agate.
Trait: Attractive: Despite her albinism, or perhaps enhanced by her exotic nature, her beauty is undeniable. (+2 diplomacy)
Trait: Genius - Possesses a fiery spirit with intellect (+2 all stats)
Trait: Creepy - This persona is so "eccentric" that it steers people in the wrong direction. (-2 Diplomacy)
Feature: Intense Sermon Theme - Although this person is one of the students at the Magic Academy, he has undergone a great amount of religious indoctrination to preserve his soul and avoid corruption. Or perhaps they deliberately sought out such sermons and religious instruction for the said purpose, and simply told others the first story to divert attention? A significant amount of religious learning from the materials about Morr provided by her brother Arthur von Hohenzollern resulted in a significant focus on the god of death. (+4 Mercy)
Trait: Accustomed to Terror: They were brought to the cursed land of Sylvania along with their master during his great purge by Emperor Magnus. There they saw hundreds of men butchered, torn apart and eaten in a day-long massacre. Under the tutelage of their teacher and with the help of Arthur von Hohenzollern, they survived the experiment unharmed. (+1 Art of War, +1 Mercy)
Trait: Exceptionally Skilled Dissector - Observed and participated in the study and dissection of some of the worst things Sylvania had to offer, from vampires to ghouls to terrorists. And I loved studying anatomy because they know death well and also how to face it. Learning anatomy without the limitations of the cult of Morr means knowing it even better... (+3 Martial)
Trait: Ask Morrite - They were personally tutored by the High Priest of the Order of the Garden and given personal and hard training in the Cult of Morr. Strangely, other Amethyst casters who give Morr some credit or observe his shrines actively worship the god of the dead. However, her studies in the Far East have led her to question certain parts of the faith... (+1 Martial, +

3 mercy

, edited by Militant Morrite)
Characteristic: Exposed to the Emperor: Occurred in meetings accompanying his master or within earshot of speeches, exposing them to the immense faith and charisma of Magnus the Pious. One cannot help but look to the gods with stronger or renewed faith. (+2 Grace)
Trait: Familiar Maker - With extensive help from their master, they managed to create a familiar arcana over the course of several years. A fine display of magical skill, control, and devotion. It's a shame what they did is so uncomfortable. (-1 Diplomacy, +1 Intrigue)
Trait: Skilled Surgeon - Fascinated by the human body and how it dies, and a scholar of the Galenic and Mechanic schools of thought in relation to anatomy. I deeply studied the Jade Dagon treatises of the Wu Dynasty and learned even more from them. (+3 learning)
Trait: Linguistic Smoothing: Recognizing a vital deficiency in his students led his teacher to impose tones on proper language and rhetoric on them. (+2 Diplomacy, +2 Learning)
Trait: Macabre Interests: Likes reflections on the macabre, both in conversation and in spiritual contemplation. This is more than a little off-putting for most people. (-1 diplomacy)
Feature: International Undead Killer: He has slain Lustrian-bred lizards alongside Norse berserkers, hunted vampires in the deserts of Arabia, survived a journey along the Silk Road, and in the process slew creatures regarded as myth and song. The undead have been stalking the world, killing or re-killing dozens of them. (+3 Art of War, +1 Diplomacy)
Trait: Slimy Skin – A huge explosion of unbridled, timid body and soul, leaving skin as cold as a dead man's. Asleep, this person can easily be mistaken for one.
Characteristic: Marked by the Rope of Yemaraja - Service Granted, Benefit Granted. This is the path of devotion and sacrifice to the glorified Deva, the supreme powers in the Land of a Thousand Gods. The breath of the dead, frozen into crystals, ground into skin, flesh, soul and dried with the Crimson Wind. Taste the ending and feel its power. (+3 Art of War, +5 Mercy, +2 Bonus Art of War when fighting undead)
Feature: World Warrior Woman: There is something in the techniques of many places that crystallizes in the mind of the warrior woman, from the dervishes of the sands to the raw power of the ogre and norscan, the iron dance of ind, the techniques of the monks of cathay, the samurai arts of nippon. Something really... (+2 Martial)
Trait: Auspicious Blood – Conceived while both parents were at the height of an extremely powerful high magic effect by a trainer attuned to Arcane Fulcrum, near Arcane Fulcrum, in an area that was stretched to the brink after two thousand years of magical work it was filled with Shyish by the insane lord of the vampire bloodline Necrarch.

  1. Resulting feature: tall - towers over almost everyone else from above. (+1 Art of War, +1 Diplomacy)
  2. Resulting Trait: Strong: As a child, this was considered exceptionally strong for his size and build, but as an adult this has not changed. Slender, but also like an oak tree. (+2 Martial)
  3. Resulting Trait: Apprentice Amethyst Mage – Born in an area of ​​high magic and Shyness, and gifted or cursed to control the latter, her wit and relentless approach to her studies earned her the position of Apprentice. the lowest rank among the orders of amethyst. (+1 Martial, +1 Intrigue, +1 Learning. -1 Diplomacy)
  4. Resulting Trait: Albinism - Born with skin and hair the color of snow and eyes the color of dark amethyst. This scares many, and enthusiasts can mistake albinism for a chaos mutation. Of course, this is not strictly true, but it has some drawbacks. (-3 Diplomacy)
Name:

Logan de Hohenzollern

Date of birth:

2327

title

: Wolfmarked, Prince of Ostland, Priest of Ulric

war equipment:
Target points:

Description: From an early age, Logan shows signs of getting big and wide, like the old Udose berserkers. His eyes are a strange light blue and he is characterized by a calm and serious demeanor. Although he is not yet a man, a small but significant amount of muscle seems to hang from his body, which in itself is distracting given how calmly he moves. A mop of untidy black hair covers his head, constantly disheveled despite the best efforts of some of the country's best at such things. His skin is actually a little darker than the lighter skin tones of many in the North, though not by much.

Diplomacy

: 6+2+1+1=10

martial

: 17+2+2+1+1+1+1+1=26

Administration

: 11+2+1+1=15

intrigue

: 12+2+1+1=16

pity

: 9+2+1+1+2+3=18

Learn

: 17+2+1=20

Trait: Tall - As an adult, he towers over almost anyone. (+1 Art of War, +1 Diplomacy)
Attribute: Strong: Even as a child, he shows greater strength than his peers. (+2 Martial)
Trait: Genius - Has a brighter mind than most. (+2 all stats)
Characteristic: Touched Wolf: He was born touched by Chaos, only to have the corruption burned away by the power of the wolf god. Even one of his feet was altered slightly in the process, making him a fusion of a man's foot and a wolf's claw, with no loss of balance or dexterity. He and others are aware of this. is inevitable (+2 Base Grace, +1 Martial Arts, +3 Diplomacy with Ulrican devotees)
Trait: Winter Eyes - This one has light blue eyes like a winter wolf. Darkness can no longer obscure his vision, but as a result, the world has become colorless to him. (+1 Martial, +1 Intrigue, Night Vision/Colorblind, +1 Diplomacy with dedicated Ulricans)
Trait: Once Corrupted: Before being held in Ulric's flames with nothing but faith, it was corrupted by the machinations of Chaos. A frightening prospect, whether male or boy. So faith has had a prominent place in your life for as long as you can remember and always will. (+1 Basic Mercy, -1 Diplomacy on suspicious/fanatical characters)
Feature: Marked from birth: Your siblings in the womb were monstrous, mutated, and almost killed you right then and there. A baby shouldn't have been born with those scars, and even though they were so scarred, she was fighting for her life in the womb. A born fighter indeed! (+1 Martial)
Trait: Tempered Anger: Born an angry child, under the stern and sometimes cold hands of his mother Natasha, as well as the warm but stern Aunt Serhild, tantrums were tempered like molten steel. (+1 Martial)
Trait: Serious: He never seemed as inclined to joke around as the other children, but he tended to watch, wait, and act with incredible seriousness in his actions. (+1 Stewardship, +1 Mercy)
Trait: Scholar Mother: His mother and common caregiver, Aunt Serhild, read and worked to ensure that he and other family members his age received a good education in many things. (+1 Training, +1 Diplomacy, +1 Mercy, +1 Administrator)
Highlight: High Priest Exhibition: Arthur von Hohenzollern interacted extensively with the young Hohenzollerns, who were huddled together in groups just like old times. What Friedrich, a year older, learned from his father, his father often did. (+2 Grace)
Trait: Silent Stalker – This one doesn't walk as much, instead lurks silently in your movements. A natural result of his odd footwork, a quirk of his own nature, or something else? Who knows. (+1 Intrigue)
Trait: Priest of Ulric - Fully initiated into the Cult of Ulric, Ulric is now a true Priest of the Wolf God when he ranks last. (+3 Grace)

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